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Captain Falcon (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Captain Falcon Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's dair.]]
[[File:Captain Falcon Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's dair.]]
Captain Falcon stomps below him, doing 14% and the duration of the move lasts for a while. The move functions as a [[meteor smash]], striking airborne opponents downwards when hit by this move in addition of having a hitbox above his legs as well. If the move is used on ground opponents, it will either make them stay in place or send them at a diagonal angle where Captain Falcon can use another move to follow up, such as another dair to send them downward offstage, an fair, a [[Captain Falcon (SSB)/Neutral special|Falcon Punch]] to KO, a grab or a up smash. Captain Falcon can also perform a [[Ken Combo]] variation by jumping, using his fair or uair, jumping again and using a dair to spike the opponent. According to {{Sm|Ken}} himself, the Ken Combo was developed in ''Smash 64'' using Captain Falcon's uair followed by a dair.
[[File:SSB64 Falcon Ken Combo.gif|thumb|A string of up aerials, with a down aerial being used to finish the combo.]]
Captain Falcon does a [[stomp]] attack, dealing 14% damage, with a moderately high duration. The move functions as a [[meteor smash]], striking airborne opponents downwards when they are hit by the move. The move's [[reach]] is also extended by a small [[hitbox]] above Captain Falcon's legs. The move is a powerful meteor smash (even if it hits during the latter frames), and it can KO at moderately low percentages. If the move is used on grounded opponents, it produces very weak knockback that only just lifts them off the ground at 100%. At around 80% it can lead into an {{mvsub|Captain Falcon|SSB|up smash}} to get the opponent into the air, and at around 120-170% it can lead straight into a {{mvsub|Captain Falcon|SSB|back aerial}} or {{mvsub|Captain Falcon|SSB|up aerial}} for a KO.
 
Captain Falcon can also perform a [[Ken Combo]] variation by jumping, using his bair (at lower percentages) or {{mvsub|Captain Falcon|SSB|forward aerial}} (at moderate percentages), jumping again and using a down aerial to meteor smash the opponent. A down aerial can also be used to finish a string of {{mvsub|Captain Falcon|SSB|up aerial}}s. According to {{Sm|Ken}} himself, the Ken Combo was initially developed in ''Smash 64'' using a uair -> dair combo with Captain Falcon.


{{technical data}}
{{technical data}}

Revision as of 09:21, September 8, 2013

Overview

The hitbox of Captain Falcon's dair in Smash 64.
The hitbox of Captain Falcon's dair.
A string of up aerials, with a down aerial being used to finish the combo.

Captain Falcon does a stomp attack, dealing 14% damage, with a moderately high duration. The move functions as a meteor smash, striking airborne opponents downwards when they are hit by the move. The move's reach is also extended by a small hitbox above Captain Falcon's legs. The move is a powerful meteor smash (even if it hits during the latter frames), and it can KO at moderately low percentages. If the move is used on grounded opponents, it produces very weak knockback that only just lifts them off the ground at 100%. At around 80% it can lead into an up smash to get the opponent into the air, and at around 120-170% it can lead straight into a back aerial or up aerial for a KO.

Captain Falcon can also perform a Ken Combo variation by jumping, using his bair (at lower percentages) or forward aerial (at moderate percentages), jumping again and using a down aerial to meteor smash the opponent. A down aerial can also be used to finish a string of up aerials. According to Ken himself, the Ken Combo was initially developed in Smash 64 using a uair -> dair combo with Captain Falcon.


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