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'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].
'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].


Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring [[floor attack]]s, [[edge attack]], [[throw]]s, [[Bullet Climax]], downward [[After Burner Kick]], and [[Witch Time]]). The rapid firing can be held for a few seconds, and the bullets have moderate range.
Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring [[floor attack]]s, [[edge attack]], [[throw]]s, [[Bullet Climax]], [[After Burner Kick]], and [[Witch Twist]]). The rapid firing can be held for a few seconds, and the bullets have moderate range.


The bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.
The bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.


Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be slowed down by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character.
Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be countered by another player or by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character.
 
==Super Smash Bros. Ultimate==
- bullet arts now deal 0.6% each
- when looking at the hitboxes of the bullet arts, some of the bullet arts have a very small spike effect (the pink and purple ones). This can be useful to trap someone with Forward Air (Hit 3)(Bullet Arts).


==Origin==
==Origin==

Revision as of 22:28, January 6, 2021

Bullet Arts
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4.
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4
User Bayonetta
Universe Bayonetta

Bullet Arts (バレットアーツ, Bullet Arts) is a signature mechanic of Bayonetta.

Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring floor attacks, edge attack, throws, Bullet Climax, After Burner Kick, and Witch Twist). The rapid firing can be held for a few seconds, and the bullets have moderate range.

The bullets themselves are actually invisible, since their hitboxes are similar to a grab aerial's instead of a typical projectile's. The bullets cause flinching at point-blank range, but otherwise deal no hitstun, much like Fox's Blaster, so they can be used to essentially "steal" KOs in timed matches.

Technically, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by a passive shield, though they can be countered by another player or by another Bayonetta using Witch Time. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's shield, the bullets will damage any opponents behind the shielding character.

Super Smash Bros. Ultimate

- bullet arts now deal 0.6% each - when looking at the hitboxes of the bullet arts, some of the bullet arts have a very small spike effect (the pink and purple ones). This can be useful to trap someone with Forward Air (Hit 3)(Bullet Arts).

Origin

In the Bayonetta series, bullet arts is the signature fighting style of Umbra Witches. Unlike in Super Smash Bros., in the Bayonetta series the bullets are visible.

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