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Bowser Jr. (SSBU)/Neutral special

< Bowser Jr. (SSBU)
Revision as of 14:45, July 8, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.
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Overview

Update History

  3.1.0

  •   Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 8.0   Standard 90 52 0   3.8 top 0.0 0.0 0.0 1.0× 0.0× 0%               Punch   All All            

Trivia

  • The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.