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{{ArticleIcons|melee=yes|competitive=y|unofficial=yes}}
{{ArticleIcons|melee=yes|competitive=y|unofficial=yes}}
The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' issued mostly to advanced players in certain [[tournament]]s, consisting of one player beating a team of three {{SSBM|Bowser}}s on [[Fountain of Dreams]]. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and it was later posted by {{Sm|HugS}} on [[Smashboards]] in February 2005.


There is no well-known equivalent to the Bowser Challenge for other games in the series, though the concept would be simple to carry across: a fight against a team of the heaviest character on one of the smallest legal stages.
The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' occasionally held as a [[side event]] at tournaments, consisting of one player fighting a team of three {{SSBM|Bowser}} players on [[Fountain of Dreams]] with [[team attack]] off. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and it was later posted by {{Sm|HugS}} on [[Smashboards]] in February 2005.
 
The Bowser Challenge, and its general idea of fighting a team of lumbering, bottom-tier character with a restrictive ruleset, spawned an equivalent in ''[[Brawl]]'' called the "[[Ganondorf (SSBB)|Ganon]] Challenge", as well as the [[Apex 2012#Ganon Gauntlet|Ganon Gauntlet]] in [[Apex 2012]].


==Rules==
==Rules==
While some variants of the Bowser Challenge might include humorous rules for the Bowser team, such as "doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the [[results screen]]", the Bowser Challenge always features the following core set of rules:
The Bowser Challenge always features the following core set of rules:
*All players have 4 stocks, with the time limit being disabled.
 
*The Bowser team must be composed of three human players on the same team. The players do not have to main Bowser, but they should be of above-average skill; the Bowser team also cannot feature a CPU in it.
*All players have 4 stocks, no items and [[Team Attack]] turned off.
*[[Team attack]] is turned off.
*Every match is played on [[Fountain of Dreams]] with the timer disabled.
*The challenger, on their own team, may use any character.
*The Bowser team must be composed of three human players, there cannot be CPUs. The players do not have to main Bowser, but they should be competitively competent with Bowser. The solo player can use any character.
*The stage must be [[Fountain of Dreams]], as it makes hit-and-run, camping, and spamming techniques unviable.
*Items are disabled.


The goal is for the challenger to defeat all three Bowsers, accruing 12 KOs in total, with [[self-destruct]]s on the Bowsers' part also counting as KOs. The three Bowsers, meanwhile, must work together to prevent the challenger from reaching this goal.
The challenger wins if they KO all three Bowsers, and lose if they lose all of their stocks. In addition to the above ruleset, some variants of the Bowser Challenge include humorous rules for the Bowser team, such as "[[taunt]]ing or doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the [[results screen]]".


==Difficulty==
==Difficulty==
While the match can seem to be in favor of the challenger, due to Bowser's poor mobility and low attack speed (especially against faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}), the three Bowsers can easily cover most of the stage in hitboxes due to its relatively small size, thus giving the challenger very little opportunity to safely attack; as team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that is not seen in actual tournament matches, further hindering safe approaching by the challenger. As another complication for the challenger, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery, the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high weight also makes him resistant to the upper [[blast line]].
Bowser is normally a bottom-[[tier]] character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in [[hitbox]]es, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely [[approach]]ing. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to [[edgeguard]] and [[gimp]], the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high [[weight]] makes him resistant to the upper [[blast line]] where edgeguarding would be irrelevant.
 
The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a [[time out]] for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only reliably use the left, right, and bottom blast lines to KO him.


Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top-professional smashers. In one tournament, famed ''Melee'' player {{Sm|Ken Hoang}} was unable to get a single KO in the challenge, and in the same tournament, {{Sm|Captain Jack}}, who successfully defeated Ken's Marth in friendlies, only got 4 KOs, as {{SSBM|Ganondorf}}.
Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, {{Sm|Ken Hoang}} in his prime was unable to get a single KO in the challenge, and at the same tournament, {{Sm|Captain Jack}}, who came the closest to completing the challenge as {{SSBM|Ganondorf}}, only managed to get 4 KOs.


No official evidence proves that a professional has won a Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by {{Sm|A Rookie}} with {{SSBM|Mario}} in one of Ken's livestreams on [[Twitch]]; this performance, however, was bolstered by 3 SDs from the Bowsers.
No record exists verifying a player as having won a legitimate Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by {{Sm|A Rookie}} with {{SSBM|Mario}} in one of Ken's livestreams on [[Twitch]]; this performance, however, was bolstered by 3 SDs from the Bowsers.


==External links==
==External links==
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* [https://www.youtube.com/watch?v=WAljuzhjqZo Armada's attempt, with 5 KOs]
* [https://www.youtube.com/watch?v=WAljuzhjqZo Armada's attempt, with 5 KOs]
* [http://www.twitch.tv/liquidken/b/515433780 A Rookie's attempt, with 6 KOs (at 8:18:40)]
* [http://www.twitch.tv/liquidken/b/515433780 A Rookie's attempt, with 6 KOs (at 8:18:40)]
[[Category:Competitive play]]
[[Category:Competitive play]]
[[Category:Unofficial lingo]]

Latest revision as of 19:05, December 23, 2022

The Bowser Challenge is a challenge in Super Smash Bros. Melee occasionally held as a side event at tournaments, consisting of one player fighting a team of three Bowser players on Fountain of Dreams with team attack off. The challenge was originally developed by the Superfriends crew of Southern California, and it was later posted by HugS on Smashboards in February 2005.

The Bowser Challenge, and its general idea of fighting a team of lumbering, bottom-tier character with a restrictive ruleset, spawned an equivalent in Brawl called the "Ganon Challenge", as well as the Ganon Gauntlet in Apex 2012.

Rules[edit]

The Bowser Challenge always features the following core set of rules:

  • All players have 4 stocks, no items and Team Attack turned off.
  • Every match is played on Fountain of Dreams with the timer disabled.
  • The Bowser team must be composed of three human players, there cannot be CPUs. The players do not have to main Bowser, but they should be competitively competent with Bowser. The solo player can use any character.

The challenger wins if they KO all three Bowsers, and lose if they lose all of their stocks. In addition to the above ruleset, some variants of the Bowser Challenge include humorous rules for the Bowser team, such as "taunting or doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the results screen".

Difficulty[edit]

Bowser is normally a bottom-tier character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as Sheik and Fox. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in hitboxes, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely approaching. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to edgeguard and gimp, the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high weight makes him resistant to the upper blast line where edgeguarding would be irrelevant.

The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a time out for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only reliably use the left, right, and bottom blast lines to KO him.

Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, Ken Hoang in his prime was unable to get a single KO in the challenge, and at the same tournament, Captain Jack, who came the closest to completing the challenge as Ganondorf, only managed to get 4 KOs.

No record exists verifying a player as having won a legitimate Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by A Rookie with Mario in one of Ken's livestreams on Twitch; this performance, however, was bolstered by 3 SDs from the Bowsers.

External links[edit]