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The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' issued mostly to advanced players in certain [[tournament]]s, to beat a team of three {{SSBM|Bowser}}s on [[Fountain of Dreams]]. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and posted by [[HugS]] in February 2005.


There is no well-known equivalent to the Bowser Challenge in either ''SSB64'' or ''Brawl'', though the concept would be simple to carry across: a fight against a team of the heaviest character on one of the smallest legal stages.
The '''Bowser Challenge''' is a challenge in ''[[Super Smash Bros. Melee]]'' occasionally held as a [[side event]] at tournaments, consisting of one player fighting a team of three {{SSBM|Bowser}} players on [[Fountain of Dreams]] with [[team attack]] off. The challenge was originally developed by the [[Superfriends]] crew of Southern California, and it was later posted by {{Sm|HugS}} on [[Smashboards]] in February 2005.
 
The Bowser Challenge, and its general idea of fighting a team of lumbering, bottom-tier character with a restrictive ruleset, spawned an equivalent in ''[[Brawl]]'' called the "[[Ganondorf (SSBB)|Ganon]] Challenge", as well as the [[Apex 2012#Ganon Gauntlet|Ganon Gauntlet]] in [[Apex 2012]].


==Rules==
==Rules==
#4 stock, no time limit (matches are expected to last no more than 2 minutes).
The Bowser Challenge always features the following core set of rules:
#[[Team attack]] is off.
 
#The Bowser team must be composed of three players; no CPUs. The players do not have to main Bowser but they should be of above-average skill.
*All players have 4 stocks, no items and [[Team Attack]] turned off.
#The challenger may use any character.
*Every match is played on [[Fountain of Dreams]] with the timer disabled.
#The stage must be [[Fountain of Dreams]], the main reason being that it makes hit-and-run or spamming techniques unviable.
*The Bowser team must be composed of three human players, there cannot be CPUs. The players do not have to main Bowser, but they should be competitively competent with Bowser. The solo player can use any character.
#No items.
#[[Self-destruct]]s on the Bowsers' part count as KOs in favour of the challenger.
#The ultimate goal is for the challenger to defeat all three Bowsers.


Sometimes humourous rules are included, such as "taunting at the same time after KOing the challenger", "doing something of hilarity", or "pressing X, Y, X respectively on the winning screen".
The challenger wins if they KO all three Bowsers, and lose if they lose all of their stocks. In addition to the above ruleset, some variants of the Bowser Challenge include humorous rules for the Bowser team, such as "[[taunt]]ing or doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the [[results screen]]".


==Difficulty==
==Difficulty==
While the match can seem in favor of the challenger due to Bowser's mobility and attack speed weaknesses (especially against faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}), the three Bowsers can easily cover most of the stage in hitboxes, giving the challenger very little opportunity to attack safely. Combined with Bowser's weight requiring lots of damage to be delivered before landing a KO, the match itself is considered extremely difficult to win, provided that the Bowser players are semi-competent. Another disadvantage is that friendly fire is not on, allowing the Bowsers to take a considerably more aggressive fighting style against the opponent than in actual matches.
Bowser is normally a bottom-[[tier]] character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as {{SSBM|Sheik}} and {{SSBM|Fox}}. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in [[hitbox]]es, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely [[approach]]ing. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to [[edgeguard]] and [[gimp]], the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high [[weight]] makes him resistant to the upper [[blast line]] where edgeguarding would be irrelevant.  


The level of difficulty can be seen even among the highest-level players. In one tournament, famed ''Melee'' player [[Ken Hoang]] was unable to get a single KO in the match; at this same tournament, [[Captain Jack]], who was notable for successfully defeating Ken's Marth in friendlies, only got 4 KOs, as {{SSBM|Ganondorf}}.
The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a [[time out]] for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only reliably use the left, right, and bottom blast lines to KO him.


There is no official evidence that proves that a professional has won a Bowser Challenge. In the present, the current record is 5 KOs out of 12, which is held by multiple players.
Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, {{Sm|Ken Hoang}} in his prime was unable to get a single KO in the challenge, and at the same tournament, {{Sm|Captain Jack}}, who came the closest to completing the challenge as {{SSBM|Ganondorf}}, only managed to get 4 KOs.


==Videos==
No record exists verifying a player as having won a legitimate Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by {{Sm|A Rookie}} with {{SSBM|Mario}} in one of Ken's livestreams on [[Twitch]]; this performance, however, was bolstered by 3 SDs from the Bowsers.
<youtube>r3MaCgI4FjU</youtube>


==External links==
==External links==
* [http://www.smashboards.com/showthread.php?t=49245 SmashBoards thread]
* [http://www.smashboards.com/showthread.php?t=49245 SmashBoards thread started by HugS]
* [https://www.youtube.com/watch?v=r3MaCgI4FjU Captain Jack's attempt, with 4 KOs]
* [https://www.youtube.com/watch?v=WAljuzhjqZo Armada's attempt, with 5 KOs]
* [http://www.twitch.tv/liquidken/b/515433780 A Rookie's attempt, with 6 KOs (at 8:18:40)]


[[Category:Tournaments]]
[[Category:Competitive play]]
[[Category:Unofficial lingo]]

Latest revision as of 19:05, December 23, 2022

The Bowser Challenge is a challenge in Super Smash Bros. Melee occasionally held as a side event at tournaments, consisting of one player fighting a team of three Bowser players on Fountain of Dreams with team attack off. The challenge was originally developed by the Superfriends crew of Southern California, and it was later posted by HugS on Smashboards in February 2005.

The Bowser Challenge, and its general idea of fighting a team of lumbering, bottom-tier character with a restrictive ruleset, spawned an equivalent in Brawl called the "Ganon Challenge", as well as the Ganon Gauntlet in Apex 2012.

Rules[edit]

The Bowser Challenge always features the following core set of rules:

  • All players have 4 stocks, no items and Team Attack turned off.
  • Every match is played on Fountain of Dreams with the timer disabled.
  • The Bowser team must be composed of three human players, there cannot be CPUs. The players do not have to main Bowser, but they should be competitively competent with Bowser. The solo player can use any character.

The challenger wins if they KO all three Bowsers, and lose if they lose all of their stocks. In addition to the above ruleset, some variants of the Bowser Challenge include humorous rules for the Bowser team, such as "taunting or doing something of hilarity after KOing the challenger" or "pressing X, Y, X respectively on the results screen".

Difficulty[edit]

Bowser is normally a bottom-tier character with notoriously poor mobility and low attack speed, making him easily defeated by faster characters such as Sheik and Fox. Facing three Bowsers at once on a small stage, however, quickly becomes a daunting task, as the three Bowsers can easily cover most of the stage in hitboxes, giving the challenger very little opportunity to safely attack. As team attack is also turned off, the Bowsers can take on an extremely aggressive fighting style that can easily overwhelm the challenger, preventing the challenger from safely approaching. As another complication, Bowser himself is difficult to KO; while Bowser ordinarily has a lackluster recovery that is very easy to edgeguard and gimp, the presence of two other Bowsers makes edgeguarding almost impossible, and Bowser's high weight makes him resistant to the upper blast line where edgeguarding would be irrelevant.

The use of Fountain of Dreams is also a key factor in the Bowser Challenge's high difficulty. As previously mentioned, the team of Bowsers can easily fill the stage with hitboxes, and the stage's small size also ensures that the challenger cannot camp, perform hit-and-run tactics, or spam against the Bowsers. Even if players can somehow find a method to camp against the Bowsers on the stage, the lack of a time limit prevents either team (but more notably the Bowser team) from using a time out for victory. Fountain of Dreams also features a deceptively high upper blast line, and in combination with Bowser's high weight, the player can only reliably use the left, right, and bottom blast lines to KO him.

Provided that the Bowser players are semi-competent, the Bowser Challenge is seen as being effectively impossible to win for the challenger, and its level of difficulty can be seen even amongst top professional smashers. At one tournament, Ken Hoang in his prime was unable to get a single KO in the challenge, and at the same tournament, Captain Jack, who came the closest to completing the challenge as Ganondorf, only managed to get 4 KOs.

No record exists verifying a player as having won a legitimate Bowser Challenge. The current, verifiable record for the challenge is 6 KOs out of a potential 12, performed by A Rookie with Mario in one of Ken's livestreams on Twitch; this performance, however, was bolstered by 3 SDs from the Bowsers.

External links[edit]