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Bowser (SSBU)/Neutral attack/Hit 1

Hitbox visualization for Bowser's aerial jab 1
Hitbox visualization showing Bowser's first jab.

OverviewEdit

Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 40 18 0   3.2 top 0.0 11.0 6.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Forward 35 18 0   3.2 top 0.0 8.6 8.5 1.4× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Forward 30 18 0   3.8 top 0.0 8.0 13.0 1.4× 1.0× 0%               Punch   Fighter only All            
3 0 0 4.0% 0   Forward 30 18 0   3.8 top 0.0 8.0 13.0 1.4× 1.0× 0%               Punch   All All            

TimingEdit

Lower arm intangible 7-8
Hitboxes 7-8
Continuability window 10-30
Interruptible 26
Animation length 30
Hitboxes                                                             
Continuable                                                             
Lower arm                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Continuable
  
Earliest continuable point
 
Interruptible