Bowser (SSBB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
{{ | Crouches down on all four of his limbs and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less [[damage]]. Opponents who only [[shield]] his jump may be hit by his landing (this only applies to grounded opponents). Very high [[knockback]] (one of the strongest up smashes in the game), [[KO]]ing at 100% when uncharged and 62% when fully charged in {{SSBB|Final Destination}}. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit|24}} | {{HitboxTableTitle|Hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=0 | |id=0 | ||
Line 26: | Line 25: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=1 | |id=1 | ||
Line 45: | Line 43: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=2 | |id=2 | ||
Line 65: | Line 62: | ||
{{HitboxTableTitle|Landing|24}} | {{HitboxTableTitle|Landing|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=0 | |id=0 | ||
Line 84: | Line 80: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=1 | |id=1 | ||
Line 103: | Line 98: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=2 | |id=2 |
Latest revision as of 14:58, April 16, 2021
Overview[edit]
Crouches down on all four of his limbs and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game), KOing at 100% when uncharged and 62% when fully charged in Final Destination.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Shell invincible | 14-27 |
Attack | 16-21 |
Landing | 31 |
Interruptible | 52 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shell |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|