Hitbox visualization showing Bowser's up aerial.

OverviewEdit

Bowser swings his head upwards in an arc, similar to Donkey Kong. The move is a powerful aerial and can KO opponents at medium percents. However, the move lacks range and cannot auto-cancel from a short hop, making it relatively useless in neutral unless the opponent is above Bowser, in which he must full hop, but due to his slow jump squat, this action is telegraphed. Although it has its weaknesses, the move shines when used in tandem with Bowser's infamous up throw, guaranteeing the powerful hit and securing kills when used at the correct percents. The move can KO at medium to high percents and even lower if Bowser has rage, making it a move opponents want to avoid at all costs, and due to Bowser's up throw to up aerial combo having a larger percent range threshold than Donkey Kong's similar cargo up throw to up aerial combo, meaning that the opponent, if at a high percent threshold, is always in the threat of a KO.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0   35 85 0 6.0 19 2.4 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Initial autocancel 1-2
Hitboxes 9-13
Head intangible 3-13
Ending autocancel 40-
Interruptibility 45
Animation length 46
Hitboxes                                                                                             
Head                                                                                             
Autocancel                                                                                             

Landing lagEdit

Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Intangible
 
Interruptible