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Boost grab: Difference between revisions

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'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]]. The result is a longer ranged dash grab, which is most noticeable with [[Sheik]] (whose dash grab [[range]] is nearly tripled) and [[Fox (SSBM)|Fox]] while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his dthrow and also required to regrab characters like Falco out of grab release. Discovered in ''[[Super Smash Bros. Melee]]'', the boost grab is a very quick and useful form of [[dash attack canceling]]. By completely canceling the dash attack, the user suffers far less [[lag]]. This move is more useful than a dash attack if the player wants to prevent themself from getting hit. Although this attack looks useless, leading the player to think that they can just press Z to save time, the Boost Grab is a very good [[Mindgame]].  
[[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].


The grab can be replaced with an up-smash to preform a [[dash attack canceled up smash]] (DACUS).
==Performing a boost grab==
The technique is made possible by exploiting a window for performing a grab during a dash attack. To perform the boost grab, the player must first dash and then press the attack button while dashing to perform a dash attack. The player then has to press the grab button immediately within the first few [[frame]]s of the dash attack, with the exact window varying between games. If done correctly, the dash attack will be cancelled and the player will instead perform a dash grab. Some characters will travel more distance when using a boost grab, some characters will travel a similar distance and some will travel less distance.
 
Some characters make sound effects when they perform a dash attack, such as {{SSBU|Fox}}, {{SSBU|Luigi}}, and {{SSBU|Snake}}. As a result, some players recommend learning boost grabbing with these characters, as to learn the precise timing of a boost grab.


==Performing a boost grab==
==In ''[[Super Smash Bros. Melee]]''==
In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range.


To perform the boost grab, the player must first dash. Then, press the attack button while dashing to preform a dash attack, then press the grab button immediately within the first [[frame]] to grab. If done correctly, the dash attack will be canceled and the player will skip straight to a grab. If they skip the first frame of the dash attack and then grab, then the player won't do a boost grab and will suffer, due to the lag of the Dash Attack.
==In ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros. Brawl'', the window for boost grabbing has been reduced to two frames, making it more difficult to perform than in ''Melee''. The technique is still useful however with {{SSBB|Snake}}, driving the most use out of it, as it not only grants significant distance, but it can assist him with [[tech chasing]] with his [[down throw]] and can allow him to more easily regrab characters out of [[grab release]]s.  


A good method of practicing this is to go into [[Training Mode]] and choose [[Mario (SSBM)|Mario]]. Attempt to boost grab, and if Mario's dash attack sound is accompanied by a grab, the boost grab was successful. This can be practiced with [[Wolf (SSBB)|Wolf]] in ''SSBB'' because his boost grab retains his dash attack sound, and [[Meta Knight (SSBB)|Meta Knight]] also retains his dash attack sound.
It is also now possible to perform boost pivot grabs by inputting a pivot grab during the dash attack. This can be beneficial for some characters with {{SSBB|Falco}} noticeably benefitting from the technique as it not only greatly increases his pivot grab's range but it also aids his chain grabbing potential as he can use a boost pivot grab to reverse the direction of his chain grab (which he cannot do with a normal pivot grab). It can even be beneficial if it covers less range than a normal pivot grab. {{SSBB|Captain Falcon}} for example travels a very long distance when using a pivot grab to the point where it can often miss at close range. If Captain Falcon "boost" pivot grabs however, he will travel much less distance, allowing him to land his pivot grab in situations where it would have missed otherwise.


==In ''Melee''==
==In ''[[Super Smash Bros. 4]]''==
The boost grab returns in ''Super Smash Bros. 4''. For most characters, the grab range benefit it gives is minuscule at best, which overall limits its usefulness. However, {{SSB4|Rosalina & Luma}} have a unique use for boost grabbing however as if Rosalina performs a boost grab, she will dash grab, while Luma still performs the dash attack. This makes the grab safer, makes it harder to avoid (as Luma's dash attack comes out before the grab) and also means they can potentially deal some damage upon landing the grab.


The boost grab is easier to perform in ''Melee''. However, the player can't [[Jump-canceling|jump cancel]] the boost grab and only [[Sheik (SSBM)|Sheik]], [[Fox (SSBM)|Fox]], and [[Falco (SSBM)|Falco]] get the most use out of it.
==In ''[[Super Smash Bros. Ultimate]]''==
The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from the usage of boost grabbing in all earlier Smash games (such as {{SSBU|Snake}} in Brawl and {{SSBU|Rosalina & Luma}} in Smash 4), still benefit from it.


==See also==
==See also==
*[[Dash attack canceled up smash]]
*[[DACUS]], a technique similar to boost grabbing where the grab is instead replaced by an [[up smash]]. Unlike boost grabbing, which has been in every ''Smash Bros.'' title since ''Melee'', DACUS only exists in ''Brawl'' and cannot be performed in other titles.
[[Category:Techniques]]
 
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced techniques]]

Latest revision as of 10:37, April 12, 2023

Boost grab with Snake in Brawl.
Snake boost grabbing Sonic.

Boost grabbing is a technique in which the momentum from a character's dash attack is transferred into a dash grab (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in Super Smash Bros. Melee and retained in every game since, the boost grab is a useful form of dash attack canceling, as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a mindgame.

Performing a boost grab[edit]

The technique is made possible by exploiting a window for performing a grab during a dash attack. To perform the boost grab, the player must first dash and then press the attack button while dashing to perform a dash attack. The player then has to press the grab button immediately within the first few frames of the dash attack, with the exact window varying between games. If done correctly, the dash attack will be cancelled and the player will instead perform a dash grab. Some characters will travel more distance when using a boost grab, some characters will travel a similar distance and some will travel less distance.

Some characters make sound effects when they perform a dash attack, such as Fox, Luigi, and Snake. As a result, some players recommend learning boost grabbing with these characters, as to learn the precise timing of a boost grab.

In Super Smash Bros. Melee[edit]

In Super Smash Bros. Melee there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only Sheik, Fox, Falco, and Marth benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range.

In Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, the window for boost grabbing has been reduced to two frames, making it more difficult to perform than in Melee. The technique is still useful however with Snake, driving the most use out of it, as it not only grants significant distance, but it can assist him with tech chasing with his down throw and can allow him to more easily regrab characters out of grab releases.

It is also now possible to perform boost pivot grabs by inputting a pivot grab during the dash attack. This can be beneficial for some characters with Falco noticeably benefitting from the technique as it not only greatly increases his pivot grab's range but it also aids his chain grabbing potential as he can use a boost pivot grab to reverse the direction of his chain grab (which he cannot do with a normal pivot grab). It can even be beneficial if it covers less range than a normal pivot grab. Captain Falcon for example travels a very long distance when using a pivot grab to the point where it can often miss at close range. If Captain Falcon "boost" pivot grabs however, he will travel much less distance, allowing him to land his pivot grab in situations where it would have missed otherwise.

In Super Smash Bros. 4[edit]

The boost grab returns in Super Smash Bros. 4. For most characters, the grab range benefit it gives is minuscule at best, which overall limits its usefulness. However, Rosalina & Luma have a unique use for boost grabbing however as if Rosalina performs a boost grab, she will dash grab, while Luma still performs the dash attack. This makes the grab safer, makes it harder to avoid (as Luma's dash attack comes out before the grab) and also means they can potentially deal some damage upon landing the grab.

In Super Smash Bros. Ultimate[edit]

The window to perform a boost grab in Super Smash Bros. Ultimate has been increased to three frames, much like in Melee. Many of the characters who benefitted from the usage of boost grabbing in all earlier Smash games (such as Snake in Brawl and Rosalina & Luma in Smash 4), still benefit from it.

See also[edit]

  • DACUS, a technique similar to boost grabbing where the grab is instead replaced by an up smash. Unlike boost grabbing, which has been in every Smash Bros. title since Melee, DACUS only exists in Brawl and cannot be performed in other titles.