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Bonus Fruit: Difference between revisions

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==Overview==
==Overview==
Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown.  
Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, and continue to cycle starting from the last fruit he selected. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. This move cannot be used again until the item thrown disappears from the stage.




{|class="wikitable" style="text-align:left"
{|class="wikitable" style="text-align:left"
|-
|-
!Fruit!!Properties
!Fruit!!Properties!!Damage
|-
|-
|Cherry||Bounces twice before disappearing.
|Cherry||Bounces twice and lands for a moment before disappearing.||4%
|-
|-
|Strawberry||Bounces three times before disappearing.
|Strawberry||Bounces three times and lands for a moment before disappearing.||6%
|-
|-
|Orange||Travels in a straight line.
|Orange||Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing.||8%
|-
|-
|Apple||Bounces across the floor, and can travel a far distance.
|Apple||Bounces across the floor four times in quick hops before disappearing.||9%
|-
|-
|Melon||Travels slowly, but inflicts more damage and considerable knockback.
|Melon||Travels slowly in a broad arc, and has considerable knockback.||12%
|-
|-
|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown.
|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown. Inflicts the same amount of damage every time it connects.||11%
|-
|-
|Bell||Travels in a high arc before suddenly stopping short and falling straight down. Causes paralysis if it connects.
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes paralysis if it connects.||8%
|-
|-
|Key||Travels quickly in a straight line and deals high damage and knockback.
|Key||Travels rapidly in a straight line and deals high damage and knockback.||15%
|}
|}



Revision as of 16:32, October 4, 2014

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Bonus Fruit
"Pic of the day. Pac-Man's standard special move, Bonus Fruit. As you charge this move, the bonuses will change, and all of them have different characteristics and movement patterns when thrown. The bonuses cycle in the same order as in the original game, and the charge-up period doubles once you cycle beyond the orange."~ Masahiro Sakurai
Pac-Man holding up a Bonus Fruit.
User Pac-Man
Universe Pac-Man

Bonus Fruit (フルーツターゲット, Fruits Target) is Pac-Man's neutral special move in Super Smash Bros. 4.

Overview

Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, and continue to cycle starting from the last fruit he selected. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. This move cannot be used again until the item thrown disappears from the stage.


Fruit Properties Damage
Cherry Bounces twice and lands for a moment before disappearing. 4%
Strawberry Bounces three times and lands for a moment before disappearing. 6%
Orange Travels in a straight line for about roughly half the length of Final Destination's platform before disappearing. 8%
Apple Bounces across the floor four times in quick hops before disappearing. 9%
Melon Travels slowly in a broad arc, and has considerable knockback. 12%
Galaxian Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. 11%
Bell Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes paralysis if it connects. 8%
Key Travels rapidly in a straight line and deals high damage and knockback. 15%

Customization

Bonus Fruit can be customized into two variations.

  • Crazy Fruit gives the fruit different properties, such as cherries bouncing across the floor, and strawberries knocking opponents towards Pac-Man.
  • Lazy Fruit slows the time it takes for the fruit to cycle through.

Origin

Bonus fruits in Pac-Man.

Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.