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Bonus Fruit: Difference between revisions

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!Fruit!!Properties
!Fruit!!Properties
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|Cherry||
|Cherry||Bounces twice before disappearing.
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|Strawberry||
|Strawberry||Bounces three times before disappearing.
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|Orange||
|Orange||Travels in a straight line.
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|Apple||Bounces across the floor, and can travel a far distance.
|Apple||Bounces across the floor, and can travel a far distance.
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|Melon||Travels slowly, but inflicts more damage and considerable knockback.
|Melon||Travels slowly, but inflicts more damage and considerable knockback.
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|Galaxian||Does a quick shuttle loop before continuing to fly off in the direction it was thrown.
|Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown.
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|Key||
|Bell||Travels in a high arc before suddenly stopping short and falling straight down.
|-
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|Bell||
|Key||Travels quickly in a straight line.
|}
|}



Revision as of 11:16, September 16, 2014

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Bonus Fruit
"Pic of the day. Pac-Man's standard special move, Bonus Fruit. As you charge this move, the bonuses will change, and all of them have different characteristics and movement patterns when thrown. The bonuses cycle in the same order as in the original game, and the charge-up period doubles once you cycle beyond the orange."~ Masahiro Sakurai
Pac-Man holding up a Bonus Fruit.
User Pac-Man
Universe Pac-Man

Bonus Fruit (フルーツターゲット, Fruits Target) is Pac-Man's neutral special move in Super Smash Bros. 4.

Overview

Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Key, and Bell. After reaching the Orange, each item takes longer to charge. Pac-Man can save his selected fruit by shield dodging, similar to how Samus can save a charged shot. This fruit can be used by using the move again. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown.


Fruit Properties
Cherry Bounces twice before disappearing.
Strawberry Bounces three times before disappearing.
Orange Travels in a straight line.
Apple Bounces across the floor, and can travel a far distance.
Melon Travels slowly, but inflicts more damage and considerable knockback.
Galaxian Does a quick shuttle loop before continuing to fly off either straight ahead or in a 45 degree angle upward from the direction it was thrown.
Bell Travels in a high arc before suddenly stopping short and falling straight down.
Key Travels quickly in a straight line.

Customization

Bonus Fruit can be customized into two variations. One of them is currently unnamed, and the other is Lazy Fruit. Bonus Fruit's first custom gives the fruit different properties, such as cherries bouncing across the floor, and strawberries knocking opponents towards Pac-Man. Lazy Fruit slows the time it takes for the fruit to cycle through.

Origin

Bonus fruits in Pac-Man.

Bonus fruits are one of the staples of the Pac-Man arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original Pac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.