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Bidou

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A common controller configuration for performing Bidou.
A controls layout for Bidou.

Bidou refers to a control scheme used exclusively for Super Smash Bros. for Wii U. By moving a controller's right control stick while holding down corresponding button inputs, it is possible to register a left control stick input for only one frame. This makes many advanced techniques that would otherwise require frame perfect or precise inputs to be performed easily.

Methods

There are three known right stick configurations that allow for Bidou, all of which require a button and the right stick to be set to the same input.

  • Special Bidou, the most well-known variation, requires the right stick and a button to be set to Special Move, and Attack + Special Move for smash attack to be turned off. Special Bidou inputs are performed by holding down the Special Move button and moving the right stick.
  • Smash Bidou requires the right stick to be set to Smash Attack, two different buttons to be set to Attack and Special Move, and Attack + Special Move for smash attack to be turned on. Smash Bidou inputs are performed by holding down the Attack and Special Move buttons and moving the right stick. This is the only method of Bidou available to the Wii Remote + Nunchuk combo, as Shake Smash cannot be remapped to anything else.
  • Tilt Bidou, commonly known as "Ghetto Bidou" because of the popularity of controller configurations that set the right stick to Attack, requires the right stick and a button to be set to Attack. Tilt Bidou inputs are performed by holding down the Attack button and moving the right stick. Unlike the other two variations, Tilt Bidou only yields tilt inputs, making it less useful.

Compatibility

Because Bidou involves the use of both control sticks at the same time, it is common to set the shoulder buttons to Shield, Attack, and Special Move, and either turn on Tap Jump, or assign Jump to a fourth shoulder button if it is available. Therefore, it has varying levels of compatibility with controllers:

  • The Wii U Pro Controller, GamePad, and Classic Controller each have four shoulder buttons and a fully configurable right stick, making them ideal for Bidou.
  • The GameCube controller's C-Stick acts as a configurable right stick, but it only features three shoulder buttons, so workarounds are required. The most common solution is to set the three shoulder buttons to Special, Shield, and Attack, and turn on Tap Jump. Alternatively, one can grip the right side of the controller in a claw fashion such that the player uses both their index finger and thumb for all the face buttons instead of just the thumb, resting their middle finger on Z and ring finger on R, and changing X or Y to Grab for a complete control scheme.
  • The Wii Remote only has control stick functions on the directional pad and one shoulder button, making it impossible to perform Bidou with. Adding the Nunchuk supplies two more shoulder buttons, while opening up the directional pad for extra inputs; Shake Smash can act as the right stick, making it technically possible to perform Smash Bidou with the Wii Remote + Nunchuk combo, though Shake Smash is not as consistent as an actual right stick.
  • The original 3DS has only one control stick and two shoulder buttons, making it impossible to perform Bidou with. The new 3DS features its own C-Stick and two additional shoulder buttons, but these cannot be configured; on top of this, Super Smash Bros. for Nintendo 3DS only allows switching commands around and not assigning new commands, making Bidou impossible on that version and on a 3DS in general, even with the ability to remap the original 3DS buttons in Super Smash Bros. for Wii U.

History

Note: This section of the article will refer to Special Bidou, as it is the original form of the technique and the most well-known method to perform it.

Bidou was brought into the spotlight by My Smash Corner from a video previously uploaded by a Japanese smasher, and is believed to have the potential to affect the metagame sometime in the future if a player masters its capabilities. The application of this tech requires the usage of other techniques, such as perfect pivoting, dash-dancing, and fox-trotting. Though it is often referred to as an advanced technique, Bidou is not so much of a technique as it is a method of playing Smash, since it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash. It is currently unpopular in terms of usage among most players attending tournaments due to the difficulty and dedication in having to adapt to the unique control scheme into muscle memory, particularly for Smash veterans who have played with relatively unchanged controls for years. Nevertheless, it has gained a lot of attention, due to several useful applications that are often too difficult to pull off consistently with a default control scheme. However, the use of Bidou in modern tournament settings can be limited; while most local events allow wireless controllers (most of which are the most compatible with Bidou), they are often banned at major tournaments for their unsyncing complications delaying the Smash 4 events. Northern California has even issued a ban on the technique altogether, for the reason that it gives players that have control over it an unfair advantage to those that do not.

Technical Details

Bidou takes advantage of the way inputs are handled in Smash 4. Normally, a right stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the right stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move right stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, the right stick can then be used as a special directional stick that registers 1-frame inputs only.

Videos

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