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Bayonetta (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BayonettaJab1SSB4.gif|thumb|270px|Hitbox visualization showing Bayonetta's first jab.]]


==Overview==
==Overview==
{{competitive expertise}}
Performs a forward strike which combos into the following neutral attacks. Since it's active on frame 9, it is the third slowest [[neutral attack]] in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}'s. The next inputs would be [[Bayonetta (SSB4)/Neutral attack/Hit 2|another hit]], then [[Bayonetta (SSB4)/Neutral attack/Hit 3|another]], before an [[Bayonetta (SSB4)/Neutral attack/Infinite|infinite attack]].
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|All hitboxes uses weight-independent knockback.|24}}
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|24}}
|}
|}



Latest revision as of 12:17, February 15, 2022

Hitbox visualization showing Bayonetta's first jab.

Overview[edit]

Performs a forward strike which combos into the following neutral attacks. Since it's active on frame 9, it is the third slowest neutral attack in the game, behind King Dedede and Zelda's. The next inputs would be another hit, then another, before an infinite attack.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 AngleIcon55.png 45 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon55.png 30 25 0 4.0 0 0.0 to -6.0 0.0 1.5 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1.5% 0 AngleIcon85.png 42 25 0 4.0 0 6.0 to -6.0 0.0 1.5 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
All hitboxes use weight-independent knockback.

Timing[edit]

Hitboxes 9-12
Earliest continuable 15
Interruptible 26
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible