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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Witch Time / Bat Within
|name=Bat Within
|image=[[File:Bat Within (Super Smash Bros. for Wii U).JPG|300px]]
|image=[[File:Bat Within (Super Smash Bros. for Wii U).JPG|300px]]
|caption=Bat Within activating from her late down special in [[Super Smash Bros. 4]]
|caption=Bat Within activating from her late [[Witch Time]] in [[Super Smash Bros. 4]]
|user=[[Bayonetta]]
|user=[[Bayonetta]]
|universe={{uv|Bayonetta}}
|universe={{uv|Bayonetta}}
}}
}}
'''Bat Within''' ({{ja|バットウィズイン|Batto Wizuin}}, ''Bat Within'') is one of [[Bayonetta]]'s signature mechanics, based on the [http://bayonetta.wikia.com/wiki/Bat_Within defensive technique of the same name].
'''Bat Within''' ({{ja|バットウィズイン|Batto Wizuin}}, ''Bat Within'') is [[Bayonetta]]'s [[fighter ability]], based on the [http://bayonetta.wikia.com/wiki/Bat_Within defensive technique of the same name].


Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during [[Witch Time]]. Nimble/Dodgy Dodger [[Equipment]] does not affect this window. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.
==Overview==
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during her [[Witch Time]] down special. Nimble/Dodgy Dodger [[Equipment]] in ''SSB4'' does not affect this window, nor does the Easier Dodging [[spirit]] effect in ''Ultimate'' or even the latter game's [[dodge staling]] mechanic. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.


When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.
When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.


Bat Within also has the distinction of being treated as a [[counterattack]] that does not strike back; therefore, it does not trigger against grabs, [[Final Smashes]], or unblockable attacks. Although difficult, it is possible to simultaneously activate both Witch Time and Bat Within if Bayonetta is struck precisely when their activation windows overlap. However, doing this is actually a hindrance, as she will still receive halved damage, while Witch Time's slowdown effect on the opponent is reduced.
Bat Within also has the distinction of being treated as a [[counterattack]] that does not strike back; therefore, it does not trigger against grabs, [[Final Smashes]], or unblockable attacks. Although difficult, it is possible to simultaneously activate both Witch Time and Bat Within if Bayonetta is struck precisely when their activation windows overlap. However, doing this is actually a hindrance, as she will still receive halved damage, while Witch Time's slowdown effect on the opponent is reduced.
==Origin==
[[File:BatWithinOrigin.jpg|thumb|Bat Within as seen in ''Bayonetta''.]]
Bat Within is a technique purchasable from the Gates of Hell. By dodging at the last second, Bayonetta instead activates Bat Within, transforming her into a cloud of bats to escape, while also negating the damage taken from the attack and slowing down time for an extended duration, unlike in ''Smash''.
The way Bat Within works in ''SSB4'' during Witch Time is the opposite to how it works in ''Bayonetta''; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her [[air dodge]] and [[sidestep]], and from the 3rd to 5th frame of her [[roll]], which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it.
==Gallery==
<gallery>
Bayonetta Screen 4.jpg|Using Bat Within.
Bat Within (Super Smash Bros. for Wii U).JPG|Bat Within activated late.
</gallery>
{{clr}}
==See also==
*[[Foresight]], which is {{SSBU|Mythra}}'s functionally similar fighter ability.
==External links==
*[http://bayonetta.wikia.com/wiki/Bat_Within Bat Within on the Bayonetta Wiki]
[[Category:Bayonetta]]
[[Category:Bayonetta (SSB4)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta universe]]
[[Category:Character-specific terminology]]

Latest revision as of 19:11, March 6, 2024

Bat Within
Bat Within in action.
Bat Within activating from her late Witch Time in Super Smash Bros. 4
User Bayonetta
Universe Bayonetta

Bat Within (バットウィズイン, Bat Within) is Bayonetta's fighter ability, based on the defensive technique of the same name.

Overview[edit]

Bat Within activates when Bayonetta is hit by an attack early during rolls, sidesteps, or air dodges, or late during her Witch Time down special. Nimble/Dodgy Dodger Equipment in SSB4 does not affect this window, nor does the Easier Dodging spirit effect in Ultimate or even the latter game's dodge staling mechanic. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a roll, she will advance in the same direction, and for a sidestep or after Witch Time, she will stay in place. She can travel in any direction if done during her air dodge, but needs to have jumped prior if she wants to rise with it.

When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a combo on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as Duck Hunt and Mewtwo, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.

Bat Within also has the distinction of being treated as a counterattack that does not strike back; therefore, it does not trigger against grabs, Final Smashes, or unblockable attacks. Although difficult, it is possible to simultaneously activate both Witch Time and Bat Within if Bayonetta is struck precisely when their activation windows overlap. However, doing this is actually a hindrance, as she will still receive halved damage, while Witch Time's slowdown effect on the opponent is reduced.

Origin[edit]

Bat Within as it appears in Bayonetta.
Bat Within as seen in Bayonetta.

Bat Within is a technique purchasable from the Gates of Hell. By dodging at the last second, Bayonetta instead activates Bat Within, transforming her into a cloud of bats to escape, while also negating the damage taken from the attack and slowing down time for an extended duration, unlike in Smash.

The way Bat Within works in SSB4 during Witch Time is the opposite to how it works in Bayonetta; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her air dodge and sidestep, and from the 3rd to 5th frame of her roll, which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it.

Gallery[edit]

See also[edit]

External links[edit]