Banjo & Kazooie (SSBU)/Up tilt: Difference between revisions
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[[File:Banjo&KazooieUTilt.gif|thumb|500px|Hitbox visualization showing Banjo&Kazooie's up tilt.]] | [[File:Banjo&KazooieUTilt.gif|thumb|500px|Hitbox visualization showing Banjo & Kazooie's up tilt.]] | ||
==Overview== | ==Overview== |
Revision as of 08:47, August 16, 2021
Overview
Kazooie props Banjo up in order for him to perform an upward roundhouse kick. It is somewhat slow on startup for a tilt attack (11 frames), but it has impressive knockback, being able to KO grounded opponents under 150%. The move also has a fairly large hitbox above Banjo, which makes it effective as both an anti-air and as a followup from down throw for a KO confirm. Despite its respectable power, it has fairly low ending lag; when combined with its vertical launch angle, this can allow it to set up juggles. However, it has a very short horizontal range, making it difficult to hit grounded opponents who aren't directly touching the duo. Unlike their other attacks, Kazooie possesses a hurtbox during this move.
Hitboxes
Timing
Kazooie Hurtboxes | 1-24 |
---|---|
Hitboxes | 11-14 |
Interruptible | 32 |
Animation length | 62 |
Banjo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kazooie |
Lag time |
Hitbox |
Vulnerable |
Interruptible |
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