Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieRapidJab.gif|thumb| | [[File:Banjo&KazooieRapidJab.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab.]] | ||
[[File:Banjo&KazooieRapidJabFinisher.gif|thumb| | [[File:Banjo&KazooieRapidJabFinisher.gif|thumb|300px|Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the [[../Hit 1|first]] and [[../Hit 2|second]] hits of Banjo's claw swipe, the player may choose to use this attack, or use [[../Hit 3|an uppercut]] finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge. | Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the [[../Hit 1|first]] and [[../Hit 2|second]] hits of Banjo's claw swipe, the player may choose to use this attack, or use [[../Hit 3|an uppercut]] finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge. | ||
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|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=16 | |bk=16 | ||
|ks=10 | |ks=10 | ||
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|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=10 | |ks=10 | ||
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|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=10 | |ks=10 | ||
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|damage=0.4% | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=10 | |ks=10 | ||
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|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
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|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
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|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=98 | |bk=98 | ||
|ks=66 | |ks=66 | ||
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|damage=1.6% | |damage=1.6% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
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|ks=66 | |ks=66 |
Revision as of 17:08, January 27, 2022
Overview
Kazooie's Rat-a-Tat Rap. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the first and second hits of Banjo's claw swipe, the player may choose to use this attack, or use an uppercut finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of damage, until the move is manually ended or they reach a ledge.
Update History
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 5, 7, 9, 11... |
---|---|
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|