List of updates (SSB4)/1.0.6 changelog
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
Stages
Charizard
Flare Blitz recoil damage: 4% → 5%
Diddy Kong
Up air damage: 8% → 6%
Forward air damage: 12/10% → 10/8%
Up throw damage: 10% → 8%
Down throw damage: 7% → 6%
Ganondorf
Jab damage: 8% → 10%
Kirby
Down throw damage: 6.6% → 10%
Inhale can be canceled earlier.
Up smash K.O.s 7% earlier.
Down smash K.O.s 4% earlier.
Kirby moves faster while charging Hammer.
Lucina
Forward aerial damage: 8.075% → ~8.575%
Down tilt damage: 8.075% → ~8.575%
Forward smash damage: 14.725% → ~15.275%
Down smash (second hit) damage: 13.775% → ~14.275%
Shield Breaker damage: 8.075% → ~8.575%
Shield Breaker (full charge) damage: 21.85% → ~22.85%
Mii Brawler
Forward aerial damage: 4%, 6% → 3%, 5%
Back aerial damage: 12% → ~10%
Mii Swordfighter
Down tilt damage: 6% → 8%
Neutral aerial damage: 5% → 8%
Pac-Man
The animation for grabbing is faster.
R.O.B.
Up throw does less knockback.
Sheik
Back aerial damage: 10% → 7%
Sonic
Back throw does less knockback.