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Wall of pain

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Revision as of 18:59, September 30, 2012 by Monsieur Crow (talk | contribs) (As Brian said, not broken at all.)
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Wall of pain in Brawl.

Wall of pain (abbreviated "WoP") is a Jigglypuff strategy of barraging the opponent with fast aerial attacks, exploiting Jigglypuff's horizontal air speed to weave back and forth. It can be used to juggle enemies offstage.

  • On the ground, Jigglypuff should move forward in the air with each attack, then once the opponent is hit, move back to the place where the Wall of pain was started. This allows for quick attacks and keeps Jigglypuff out of range from any retaliations.
  • However, what makes this Jigglypuff's unique technique is when WoP is used to carry or juggle an opponent horizontally off the stage.
  • In Super Smash Bros. Melee, this is done by interspacing Jigglypuff's back aerial with jumps while moving off the stage, utilizing Jigglypuff's superior air maneuverability to always land a hit with each spin kick.
  • In Brawl, the back aerial has lost its knockback, and the forward aerial has had its increased. This allows for an easier WoP, where Jigglypuff doesn't need to face backward. Therefore, it is suggested that for on the ground, or working up damage, the back aerial WoP should be utilized to keep the forward aerial fresh, but for juggling off the stage at higher damage, the forward aerial, with greater knockback, works better. Although stale-move negation means that switching between the two, if possible, is much greater. In fact, if solely for working up damage, Pound can be incorporated into the WoP.
  • WoP also functions best with Jigglypuff, as the forward and back aerials, combined with Jigglypuff's air speed, produce a regular horizontal knockback that is easy to follow up with and combo.
File:JigglypufBackAir.gif
Jigglypuff's Wall of Pain relies on the particularly large hitbox of its back air, especially in Melee.

Smashers Tetsuya and AOB were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see PuffStuff). The term "wall of pain" was coined by Smash World Forums administrator and retired smasher Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by pro smasher King, is the use of Jigglypuff's multiple back aerials to juggle an opponent off the stage horizontally.

See also

Other characters with the ability to jump multiple times in mid-air, such as King Dedede, Pit, Meta Knight, and Kirby, can attempt similar techniques as Jigglypuff's Wall of Pain. However, with slower air speeds, faster falling rates, and moves with varying directions and knockback, these attempts are less effective than Jigglypuff's original WoP. Charizard, Snake, and R.O.B. with Robo Burner are not listed, as they only have two midair jumps or an up special as their multiple jumps. They can in no way reflect a truly effective wall of pain.

Those characters with a somewhat established "WoP" are as follows:

  • Kirby, in Melee, can use a similar maneuver, the Fence of Pain, which is further detailed below.
  • Meta Knight has a similar technique which relies on his rapid sword slashes in the air. These may be powerful with far reach, but the direction of the knockback produced is not always constant. This, combined with Meta Knight's very poor air speed, means that it is less effective than Jigglypuff's WoP. Meta Knight's long, safe recovery, however, makes this WoP of relatively low-risk.

Fence of pain

The fence of pain (abbreviated "FoP") is a term refering to using Kirby's back aerial consecutively in a single jump, as both a defensive and offensive maneuver. The term is based on Jigglypuff's "wall of pain", due to direct similarities between the two tactics, yet it's called the "Fence" of Pain, because "it has many more holes than the Wall". Due to Kirby's increased midair movement in Brawl, this technique is much more effective, arguably enough to be called a type of WoP.