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Daisy (SSBU)/Up special

< Daisy (SSBU)
Revision as of 07:40, July 10, 2020 by Raul Retana (talk | contribs) (Added update history and rehit rate)
Hitbox visualization showing Daisy's up special, Daisy Parasol.
Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.
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Overview

Update History

  2.0.0

  •   Daisy Parasol's multi hits have reduced knockback.
    •   This makes it less likely for the move to KO at 0%.
    •   Consecutive hits will connect better in some scenarios.
  •   It is now easier to grab ledges with Daisy Parasol.

  3.0.0

  •   The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

  3.1.0

  •   Daisy Parasol's hits connect more reliably.

  4.0.0

  •   Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.

  5.0.0

  •   Daisy Parasol's linking hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0   Standard 0 100 160   5.0 top 0.0 5.0 5.0 1.0× 1.0× 0%               Magic   All All             0
1 0 0 3.0% 0   Standard 0 100 130   4.0 head 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All             0
Multihits (early)
0 0 5 1.0% 0   Standard 0 100 160   4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0%               Magic   All All             5
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 3.0 1.0× 1.0× 0%               Magic   All All             5
Multihits (mid)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All             5
Multihits (late)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All             5
Final hit
0 0 0 4.0% 0   Standard 90 70 0   5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0%               Magic   All All             0
1 0 0 4.0% 0   Standard 90 70 0   3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0%               Magic   All All             0
Falling
0 0 18 2.0% 0   Standard 65 15 0   2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0%               Parasol   All All             18
Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change