User contributions for 1337 B33FC4K3

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February 20, 2015

February 19, 2015

February 18, 2015

February 17, 2015

February 13, 2015

  • 10:3710:37, February 13, 2015 diff hist −185 Marth (SSB4)Up throw is not that reliable and his other throws suck at edgeguarding because they don't put opponents in places where Marth can cover their recovery options. Quit making up buffs for this terrible terrible character.

February 11, 2015

February 10, 2015

February 9, 2015

  • 06:3106:31, February 9, 2015 diff hist −281 Fox (SSB4)Undoing all of your naive edits. Provide proof on the talk page if you wish to revert. Also you should learn how to spell as well as learn to play the game so you don't add false information.

February 7, 2015

February 4, 2015

February 3, 2015

February 2, 2015

February 1, 2015

January 31, 2015

January 30, 2015

January 27, 2015

January 26, 2015

January 25, 2015

January 23, 2015

  • 10:5110:51, January 23, 2015 diff hist −130 Marth (SSB4)No actually. The point of up throw is to put your opponents in a bad position if you think they will DI your forward or down throw correctly and escape your tech chase. Stronger knockback allows more resets which cuts your punish short.
  • 01:1101:11, January 23, 2015 diff hist −43 Marth (SSB4)No no no dummy. At the distance Marth's throws send people, they can just double jump onstage or go for the ledge and you can't cover either. Weaker throws are better for edgeguarding because you keep them near your threats.

January 22, 2015

January 21, 2015

January 20, 2015

  • 01:4501:45, January 20, 2015 diff hist −14 Ken ComboOn that note, It is impossible to truly hit confirm into down air with forward air in Brawl and Smash 4. Anytime you get an opponent with a "ken combo" in Brawl or Trash 4, then you're opponent is REALLY bad.

January 19, 2015

January 18, 2015

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