Hitbox visualizationsEdit

Type No tool Non-Gold tool Gold tool
Pickaxe      
Sword      

OverviewEdit

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Shorthop SwordEdit

Steve attacks with a rapid sword slash if the move is buffered as a short hop forwards or backwards aerial attack; otherwise, he attacks with a pickaxe. It is not possible for this attack to come out as a fullhop, as fullhop aerials cannot be buffered in Ultimate. This attack has great combo utility; it can combo into moves such as up-tilt at low percents for extended combos, and the backwards variant can combo in a regular back-air at higher percents for a kill confirm.

HitboxesEdit

Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.

No pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.2% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 9.2% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
Clean hit
0 0 0 10.4% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 10.4% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            

Wood pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.5% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.5% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.5% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.5% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Clean hit
0 0 0 13.0% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.0% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.0% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.0% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Stone pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.65% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.65% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.65% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.65% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Clean hit
0 0 0 14.3% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.3% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.3% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.3% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Iron pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 13.8% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.8% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.8% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.8% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Clean hit
0 0 0 15.6% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 15.6% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 15.6% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 15.6% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Gold pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.5% 0   Backward 56 99 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.5% 0   Backward 56 99 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.5% 0   Backward 51 99 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.5% 0   Backward 51 99 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Clean hit
0 0 0 13.0% 0   Backward 52 93 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.0% 0   Backward 52 93 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.0% 0   Backward 52 93 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.0% 0   Backward 52 93 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Diamond pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 15.525% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 15.525% 0   Backward 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 15.525% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 15.525% 0   Backward 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Clean hit
0 0 0 17.55% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 17.55% 0   Backward 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 17.55% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 17.55% 0   Backward 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0   Backward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×
4 0 0 2.72% 0   Backward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×

Wood/Stone swordEdit

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
1 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
2 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
3 0 0 3.4% 0   Backward 27 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
4 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
5 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
6 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
7 0 0 3.4% 0   Backward 20 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×

Iron/Gold/Diamond swordEdit

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
1 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
2 0 0 3.4% 0   Backward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
3 0 0 3.4% 0   Backward 27 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
4 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
5 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
6 0 0 3.4% 0   Backward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
7 0 0 3.4% 0   Backward 20 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×

TimingEdit

PickaxeEdit

Initial autocancel 1-4
Early hit 12-13
Clean hit 14-16
Ending autocancel (Not Gold, Gold) 22-, 21-
Interruptible (Not Gold, Gold) 48, 42-
Animation length (Not Gold, Gold) 47, 41
Not Gold                                                                                               
                                                                                             
Gold                                                                                               
                                                                                             

SwordEdit

Initial autocancel 1-2
Hitboxes (Not Gold, Gold) 4-6, 3-5
Ending autocancel (Not Gold, Gold) 9-, 8-
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 16, 14
Not Gold                                 
                               
Gold                                 
                               

Landing lagEdit

Interruptible 13
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible