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Luigi (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Luigi's third jab.

OverviewEdit

Luigi bumps the opponent with his behind. The slowest overall of all his jabs, meaning that it is also relatively unsafe on shield. With jab 2, it can be used against an unshielding opponent if they do not expect the third hit, which works well with the safety of jab 2. It can lead to niche jablock or tech chase situations at low percents, although the endlag makes them hard to perform. It is also incapable of killing at any realistic percent, making it a move exclusively for getting opponents off of Luigi. Otherwise, it provides decent range, with Luigi moving forwards a decent amount and even having minor disjoint, which helps jab 2 connect into it more easily.

Update HistoryEdit

  3.1.0

  •   Neutral attack's third hit's hitbox was moved forward (Z offset : 8.2 -> 9.2).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 60 80 0   5.0 top 0.0 8.5 9.2 2.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 60 80 0   3.5 top 0.0 7.0 4.0 2.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 6-7
Interruptible 31
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible