SSB4 Icon.png

Bowser Jr. (SSB4)/Down aerial

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hitbox visualization showing Bowser Jr.'s down aerial.
Hitbox visualization showing Bowser Jr.'s down aerial's landing.

Overview

The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from Super Mario Galaxy.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.3% 0   0 100 30 3.6 0 0.0 2.0 0.0 1.0x 1.0x 0%               Slash  
1 0 1.3% 0   30 100 0 3.8 0 0.0 -3.0 0.0 1.0x 1.0x 0%               Slash  
2 0 1.3% 0   30 100 0 3.8 0 0.0 -3.0 0.0 1.0x 1.0x 0%               Slash  
Final hit
0 1 2% 0   70 130 0 3.8 0 0.0 2.0 0.0 0.0x 2.0x 0%               Slash  
1 1 2% 0   70 130 0 4.3 0 0.0 -3.0 0.0 1.0x 2.0x 0%               Slash  
Landing
0 0 2% 0   40 180 0 5.0 0 0.0 3.2 2.0 1.0x 3.0x 0%               Kick  

Timing

Attack

Initial autocancel 1
Looping hits 15-38
Final hit 39
Ending autocancel 68
Interruptible 57
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Hitbox 1
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible