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Luigi (SSBU)/Down throw

< Luigi (SSBU)
Revision as of 04:16, January 1, 2024 by Ebrahim (talk | contribs) (→‎Overview)
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Hitbox visualization showing Luigi's down throw.

OverviewEdit

Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.

Update HistoryEdit

  8.0.0

  •   Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Forward 30 100 0   5.0 top 0.0 3.0 0.0 1.0× 1.0× 0%               None   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 45 135 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-29
Hitbox 18-28
Throw Release 29
Interruptible 41
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible