OverviewEdit
Update HistoryEdit
- Up smash has more invulnerability during startup (frames 1-4 → 1-7).
HitboxesEdit
TimingEdit
The invincibility is not active during the move's charge.
Charges between | 4-5 |
---|---|
Invincibility | 1-7 |
Head and arms intangible | 15-29 |
Hit 1 | 28 |
Hit 2, earliest | 30-32 |
Hit 2, early | 33-37 |
Hit 2, mid | 38-42 |
Hit 2, late | 43-47 |
Hit 2, later | 48-52 |
Hit 2, latest | 53-54 |
Interruptible | 99 |
Animation length | 105 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Head and arms | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full body |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Interruptible |
|