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Ike (SSBU)/Neutral attack/Hit 2

< Ike (SSBU)‎ | Neutral attack
Revision as of 19:45, July 17, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Ike's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.5% 0   Forward 35 25 0   3.2 top 0.0 9.0 3.5 1.2× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Forward 35 25 0   3.2 top 0.0 9.0 7.5 1.2× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Forward 30 15 0   3.5 top 0.0 9.0 12.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3-4
Continuability window 9-30
Interruptible 28
Animation length 43
                                                                                     
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible