This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Fireball.
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Hitbox visualization showing Mario's neutral special, Fireball.

Overview

Throws out a single fireball. The attack itself isn't very strong, but it provides enough hitstun to combo into a variety of other moves.

Update History

  3.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% -2.5   Speed-based 35 20 0   2.4 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            
Mid hit
0 0 0 5.0% -2.5   Speed-based 28 15 0   2.2 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            
Late hit
0 0 0 4.0% -2.0   Speed-based 22 10 0   2.0 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            

Timing

Clean hit 17-21
Late hit 22-46
Latest hit 47-86
Interruptible 50
Animation length 63
                                                                                                                                                                           
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Fireball parameters

Lifetime 70 frames
Initial speed 1.4
Initial angle -10°
Gravity 0.1
Speed multiplier after bounce 0.97
Minimum vertical speed after bounce 1.4
Maximum vertical speed after bounce 1.6
Number of bounces before disappearing 7
Maximum wall angle to bounce off 60°
Can pierce opponents? No