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Luigi (SSBU)/Neutral attack/Hit 1

< Luigi (SSBU)‎ | Neutral attack
Revision as of 01:30, January 22, 2022 by Zeckemyro (talk | contribs) (→‎Hitboxes: Well since this template seems to be staying might as well cover my main)
Hitbox visualization showing Luigi's first jab.

Overview

Luigi throws a quick jab with his arm farthest from the camera. It is Luigi's fastest grounded option at frame 2, and can make for a somewhat safe poke in neutral. It is possible to hold the attack button down to repeatedly perform the move, making it a safe way to deal with spotdodges, techs in place, or stuff out short-ranged grounded approach options. It is also used to jablock opponents, however the small hitboxes can cause the move to whiff on skinnier characters, provided they don't bounce from the missed tech animation. It leads into the second hit very reliably.

Update History

  3.1.0

  •   Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   1.4 top 0.0 6.6 6.5 2.0× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.7 top 0.0 6.6 9.1 2.0× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 20 20 0   2.0 top 0.0 6.6 12.3 2.0× 1.0× 0%               Punch   All All            
3 0 0 2.0% 0   Forward 20 20 0   2.0 top 0.0 6.6 12.3 2.0× 1.0× 0%               Punch   All All            

Timing

Hitboxes 2-3
Earliest continuable 5
Interruptible 19
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible