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Bowser (SSBU)/Neutral attack/Hit 1

< Bowser (SSBU)‎ | Neutral attack
Revision as of 16:02, January 12, 2021 by Invisible Star (talk | contribs) (Description was added already.)
Hitbox visualization showing Bowser's first jab.

Overview

Bowser performs a palm strike. Being frame 7, it's slow for a jab but is still Bowser's fastest normal. It connects reliably with his Jab 2 but with it's low end lag can be mixed up into other moves. While the hitboxes are out, Bowser has intangibility on his arm.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Standard 40 18 0   3.2 top 0.0 11.0 6.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 35 18 0   3.2 top 0.0 8.6 8.5 1.4× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 30 18 0   3.8 top 0.0 8.0 13.0 1.4× 1.0× 0%               Punch   All All            
3 0 0 4.0% 0   Standard 30 18 0   3.8 top 0.0 8.0 13.0 1.4× 1.0× 0%               Punch   All All            

Timing

Arm intangible 7-8
Hitboxes 7-8
Earliest continuable 10
Interruptible 26
Animation length 30
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
  
Earliest continuable point
 
Interruptible