Hitbox visualization showing Ganondorf's down smash.
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Overview

Ganondorf strikes with the handle of his sword in front of him, then strikes behind him with the blade. This is one of the two sweeping down specials with 2 hits that combo into each other.

Update History

  3.1.0

  •   Down smash's first hit has less base knockback (90/110/90/110 → 90/95/90/95) and one of its hitboxes' angles has been adjusted (160°/165°/147°/150° → 160°/175°/147°/150°). These changes make it connect more reliably into the second hit.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 90 90   3.0 top 0.0 4.0 11.0 to 6.0 1.0× 0.5× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 0 92 95   3.0 top 0.0 4.0 19.0 to 6.0 1.0× 0.5× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 0 90 90   4.0 top 0.0 4.0 11.0 to 6.0 1.0× 0.5× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 0 92 95   4.0 top 0.0 4.0 19.0 to 6.0 1.0× 0.5× 0%               Kick   All All            
Hit 1 uses weight-independent knockback.
Hit 2
0 0 0 15.0% 0   Standard 61 81 0   5.0 top 0.0 4.8 -21.0 to -6.0 1.0× 1.0× 0%               Slash   All All            

Timing

Charges between 4-5
Hit 1 15-18
Hit 2 35-38
Interruptible 60
Animation length 83
                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible