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There is a page named "Rool" on SmashWiki. See also the other search results found.

  • King K. Rool (category King K. Rool)
    For fighter info, see King K. Rool (SSBU). King K. Rool (キングクルール, King K. Rool) is the main antagonist of the Donkey Kong series. The arch-nemesis of Donkey
    18 KB (2,176 words) - 16:11, June 2, 2024
  • King K. Rool (SSBU) (category King K. Rool (SSBU))
    King K. Rool's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King K. Rool. King K. Rool (キングクルール, King K. Rool) is a
    90 KB (9,030 words) - 06:33, June 2, 2024
  • playing as K. Rool must use Crownerang in the opposite direction of Dedede as the Kannonball returns back to K. Rool and hits him, launching K. Rool away. As
    1 KB (196 words) - 21:50, June 2, 2023
  • King K. Rool (SSBU)/Grab (category King K. Rool (SSBU))
    reward King K. Rool can get off of grabs, they're crucial to his playstyle. Standing grab has relatively good vertical range backed by K. Rool's stature, adding
    5 KB (443 words) - 21:18, April 26, 2021
  • King K. Rool (SSBU)/Up aerial (category King K. Rool (SSBU))
    taking K. Rool to most platforms on legal stages, and a slight delay allows it to take K. Rool to any. Full hop up aerial also takes K. Rool to higher
    8 KB (1,021 words) - 05:41, March 26, 2024
  • King K. Rool (SSBU)/Neutral attack (category King K. Rool (SSBU))
    each individual hit, see: King K. Rool (SSBU)/Neutral attack/Hit 1 King K. Rool (SSBU)/Neutral attack/Hit 2 King K. Rool (SSBU)/Neutral attack/Hit 3
    1 KB (204 words) - 23:58, April 14, 2020
  • King K. Rool (SSBU)/Up special (category King K. Rool (SSBU))
    King K. Rool dons his Propellerpack from Donkey Kong Country 3 and ascends for a moment before drifting down. This move is designed for K. Rool to recover
    9 KB (1,220 words) - 23:44, January 23, 2022
  • King K. Rool (SSBU)/Neutral aerial (category King K. Rool (SSBU))
    King K. Rool expands his belly to hit the opponent with the armor. This move is considered to be among King K. Rool's best aerials due to its combo ability
    6 KB (747 words) - 10:27, August 8, 2022
  • King K. Rool (SSBU)/Side special (category King K. Rool (SSBU))
    movement options as well, giving King K. Rool significant momentum if the player makes good use of them. As King K. Rool throws Crownerang, he gains damage-based
    11 KB (1,141 words) - 15:21, December 23, 2023
  • King K. Rool (SSBU)/Down smash (category King K. Rool (SSBU))
    used — K. Rool's forward smash angled upwards KOs much earlier, making it strictly suboptimal. Furthermore, if Belly Super Armor is damaged, K. Rool becomes
    6 KB (691 words) - 10:21, August 8, 2022
  • King K. Rool (SSBU)/Up throw (category King K. Rool (SSBU))
    Destination, and with support from platforms, can be even stronger thanks to K. Rool jumping up to them. Thus, on stages such as Battlefield, up throw is significantly
    6 KB (756 words) - 15:24, August 8, 2022
  • King K. Rool (SSBU)/Down throw (category King K. Rool (SSBU))
    King K. Rool has to dash before using up smash to hit them. One notable example is Joker, due to his small hurtbox. To alleviate this, K. Rool players
    8 KB (1,010 words) - 15:27, August 8, 2022
  • King K. Rool (SSBU)/Forward aerial (category King K. Rool (SSBU))
    when juggling him. The hurtbox shift also aids K. Rool here, with opponents attempting to chase K. Rool from the side often getting hit by the attack. However
    11 KB (1,388 words) - 09:50, March 4, 2024
  • King K. Rool (SSBU)/Down special (category King K. Rool (SSBU))
    King K. Rool puffs out his armored belly before bouncing attacks off. Gut Check serves as both a counter and a reflector, giving K. Rool a degree of flexibility
    9 KB (1,103 words) - 23:37, January 23, 2022
  • King K. Rool (SSBU)/Down aerial (category King K. Rool (SSBU))
    often making it difficult for K. Rool players to use. However, the payoff for landing it is immense. Down aerial is K. Rool's best grab confirm once forward
    7 KB (740 words) - 14:19, August 8, 2022
  • King K. Rool (SSBU)/Neutral special (category King K. Rool (SSBU))
    of this comes together to mean K. Rool should have Vacuum for around 3-4 seconds. When Vacuum is available, K. Rool can use it and slide through platforms
    13 KB (1,285 words) - 09:47, April 7, 2024
  • King K. Rool (SSBU)/Pummel (category King K. Rool (SSBU))
    remove moves from the stale-move negation queue, this greatly assists K. Rool, as his damage output is heavily affected by the staleness multipliers. Considering
    3 KB (271 words) - 23:35, January 23, 2022
  • King K. Rool (SSBU)/Down tilt (category King K. Rool (SSBU))
    tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the buried opponent to fight back. Down tilt
    5 KB (503 words) - 22:59, August 7, 2022
  • King K. Rool (SSBU)/Forward throw (category King K. Rool (SSBU))
    King K. Rool slams his opponent to the floor. Forward throw is usually used for advancing game state and building momentum. This is done through okizeme-style
    5 KB (526 words) - 15:20, August 8, 2022
  • King K. Rool (SSBU)/Back aerial (category King K. Rool (SSBU))
    smash very formidable and have a wide threat range once used, allowing for K. Rool to position himself during the initial lag and set up for the KO. This is
    6 KB (709 words) - 13:50, August 8, 2022
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