Hitbox visualization showing Bowser's dash attack.

Overview

A sidekick that’s similar to Meta Knight’s dash attack. It has good knockback statistics, KOing at around 225% in Final Destination. It launches opponents at an 80° angle and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very susceptible to being punished on whiff, while not having favourable cross-ups on shield, so dash grab, pivot cancelled forward tilt, and short hop Template:Bowser (SSBU)/Forward aerial tend to be used more often as they outclass the move greatly in kill power and speed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 1   Forward 110 35 0   7.0 top 0.0 9.0 12.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 1   Forward 110 35 0   4.0 top 0.0 9.0 4.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 1   Forward 80 30 0   6.0 top 0.0 9.0 10.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 1   Forward 80 30 0   3.8 top 0.0 9.0 4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 11-14
Late hit 15-20
Interruptible 56
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible