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Luigi (SSBU)/Side special

File:LuigiGreenMissileSSBU.png
Hitbox visualization showing Luigi's Green Missile.
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Overview

Green Missile is by far Luigi's worst move. The hitbox does not cover his head, making the move incredibly easy to intercept. Due to his low airspeed, Luigi is essentially forced to use it when trying to recover, making his recovery much worse than it should be.

By using a smash input, it gains a bit of charge by default.

The move has a 10% chance of misfiring. This makes the move faster and stronger. However, it does not give any height, making it easy to get stuck under the stage after its use.

Above a certain speed, it has a 50% of getting Luigi stuck into a wall. The minimum speed is very low and possible to reach with a smash input. When inside the wall, Luigi is completely vulnerable for 91 frames (just above a second and a half).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 10.0% 4   Standard 30 80 0   4.8 neck 1.0 0.0 0.0 1.0× 1.0× 0%               Burn   All All            
Misfire
0 0 0 25.0% 4   Standard 20 100 0   5.5 neck 0.0 0.0 0.0 1.2× 1.0× 0%               Burn   All All            

Timing

Missile

This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.

Intangibility 1-5
Hitboxes 5-43
Interruptible 68
Animation length 73
                                                                                                                                                 
                                                                                                                                                 

Wall stick

Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible