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Edge running glitch: Difference between revisions

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The '''edge running glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' which allows the player to run on the [[edge]] of a [[stage]] without falling off. It can be very difficult to master.
The '''edge running glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' which allows a character to run against the [[edge]] of a [[stage]] without falling off. It involves running towards an edge and holding the [[control stick]] in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun.


==How to perform==
The glitch has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple [[mindgame]]s against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as Dedede's) on opponents that are recovering overhead.
[[Run]] at an edge and tilt the [[control stick]] at a slight downward angle, but not too far down, or else the player will stop and start to crouch. If done correctly, the player should still be running without falling off the edge. 
 
===Alternate method===
The player can also do this by tilting the control stick in the direction he/she wants to run about halfway, but not too far back.
 
==Uses==
It can be used to [[mindgame]] the opponent in order to [[attack]] them after they perform their actions.
 
==Possible explanation==
Usually, characters only walk/run off edges when the control stick is mostly or fully sideways. [[Characters]] can also continue to run if the control stick is relaxed slightly. By combining these two tolerances, its possible to find a stick position that allows a character to continue to run, but does not allow the character to run off edges.


==Video==
==Video==

Revision as of 01:32, December 26, 2014

The edge running glitch is a glitch in Super Smash Bros. Brawl and Super Smash Bros. 4 which allows a character to run against the edge of a stage without falling off. It involves running towards an edge and holding the control stick in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun.

The glitch has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple mindgames against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as Dedede's) on opponents that are recovering overhead.

Video

<youtube>jGYL2ueqFrk</youtube>