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Double-Edge Dance: Difference between revisions

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|universe=''[[Fire Emblem (universe)|Fire Emblem]]''
|universe=''[[Fire Emblem (universe)|Fire Emblem]]''
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'''Double-Edge Dance''', often abbreviated '''DED''', is {{SSBM|Roy}}'s [[side special move]]. After the initial forward+[[B button|B]], the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and B to create a [[combo]] of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as forward during this combo, and the second strike only has moves for neutral/forward and up (down is the same as neutral/forward). This attack is identical to [[Marth]]´s [[Dancing Blade]], except that the last hit of DED is a [[flame|fire]] attack.
'''Double-Edge Dance''', often abbreviated '''DED''', is {{SSBM|Roy}}'s [[side special move]]. After the initial forward+[[B button|B]], the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and B to create a [[combo]] of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as forward during this combo, and the second strike only has moves for neutral/forward and up (down is the same as neutral/forward). This attack is identical to [[Marth]]'s [[Dancing Blade]], except that the last hit of DED is a [[flame|fire]] attack.
   
   
==Notes/Strategies==
==Notes/Strategies==
*The first two hits of the four hit combo come out no matter how fast the player presses the buttons. For the third and fourth hits, the player must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to [[shield]] or [[crouch cancel]] them.
*The first two hits of the four hit combo come out no matter how fast the player presses the buttons. For the third and fourth hits, the player must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to [[shield]] or [[crouch cancel]] them.
*If the player inputs up+B as the third hit of the DED, it will perform a [[meteor smash]]. A useful combination when the opponent is near the edge is forward+B, up+B, up+B. The second up+B is a mini launcher that sets up for the meteor smash. However, if the opponent is expecting the move, it is easily meteor cancelled.
*If the player inputs up+B as the third hit of the DED, it will perform a [[meteor smash]]. A useful combination when the opponent is near the edge is forward+B, up+B, up+B. The second up+B is a mini launcher that sets up for the meteor smash. However, if the opponent is expecting the move, it is easily meteor cancelled.
*Using forward+B as the third hit of the DED provides more [[knockback]] than the other third hits. All of the fourth hits are even higher knockback, with the exception of the down+b. The down+B, however is useful against crouch-cancelers and also helps to eat away a shield
*Using forward+B as the third hit of the DED provides more [[knockback]] than the other third hits. All of the fourth hits are even higher knockback, with the exception of the down+b. The down+B, however is useful against crouch-cancelers and also helps to eat away a shield.


{{Special Moves|char=Roy|game=SSBM}}
{{Special Moves|char=Roy|game=SSBM}}

Revision as of 22:38, August 9, 2012

Double-Edge Dance
Roy's Double Edge Dance Move.jpg
Roy performing one of the slashes of the move.
User Roy
Universe Fire Emblem

Double-Edge Dance, often abbreviated DED, is Roy's side special move. After the initial forward+B, the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and B to create a combo of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as forward during this combo, and the second strike only has moves for neutral/forward and up (down is the same as neutral/forward). This attack is identical to Marth's Dancing Blade, except that the last hit of DED is a fire attack.

Notes/Strategies

  • The first two hits of the four hit combo come out no matter how fast the player presses the buttons. For the third and fourth hits, the player must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to shield or crouch cancel them.
  • If the player inputs up+B as the third hit of the DED, it will perform a meteor smash. A useful combination when the opponent is near the edge is forward+B, up+B, up+B. The second up+B is a mini launcher that sets up for the meteor smash. However, if the opponent is expecting the move, it is easily meteor cancelled.
  • Using forward+B as the third hit of the DED provides more knockback than the other third hits. All of the fourth hits are even higher knockback, with the exception of the down+b. The down+B, however is useful against crouch-cancelers and also helps to eat away a shield.