Shulk (SSB4)/Forward smash: Difference between revisions
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'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | ||
*{{nerf|Hit 1's far hitboxes are smaller (4u/4u → 2u/2u).}} | *{{nerf|Hit 1's far hitboxes are smaller (4u/4u → 2u/2u).}} | ||
*{{buff|Excluding the nearest hitbox, hit 1 now uses two extended hitboxes. Both of the hitboxes extend further (x offsets: 10/4.1 → | *{{buff|Excluding the nearest hitbox, hit 1 now uses two extended hitboxes. Both of the hitboxes extend further (x offsets: 10/4.1 → 11/x stretch: 4; z offset: 1 → (2/-0.5)/z stretch: 2/-0.5), giving forward smash more range overall.}} | ||
*{{buff|Hit 1 has lower set knockback (45/45/31 → 28/28/28) and its angles have been altered (40°/75°/84° (downward) → 78°/10°/40°), allowing it to connect more reliably.}} | *{{buff|Hit 1 has lower set knockback (45/45/31 → 28/28/28) and its angles have been altered (40°/75°/84° (downward) → 78°/10°/40°), allowing it to connect more reliably.}} | ||
*{{buff|Hit 2 has larger hitboxes (3.5u/2u → 4u/3u). The far hitbox has been moved closer to Shulk however (x offset: 22 → 21) to compensate for its horizontal range.}} | *{{buff|Hit 2 has larger hitboxes (3.5u/2u → 4u/3u). The far hitbox has been moved closer to Shulk however (x offset: 22 → 21) to compensate for its horizontal range.}} |
Latest revision as of 16:30, July 18, 2023
Shulk forward smash hitbox visualization | |
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↗ | |
→ | |
↘ |
Overview[edit]
Update history[edit]
1.0.4/ 1.0.0
- Hit 1's far hitboxes are smaller (4u/4u → 2u/2u).
- Excluding the nearest hitbox, hit 1 now uses two extended hitboxes. Both of the hitboxes extend further (x offsets: 10/4.1 → 11/x stretch: 4; z offset: 1 → (2/-0.5)/z stretch: 2/-0.5), giving forward smash more range overall.
- Hit 1 has lower set knockback (45/45/31 → 28/28/28) and its angles have been altered (40°/75°/84° (downward) → 78°/10°/40°), allowing it to connect more reliably.
- Hit 2 has larger hitboxes (3.5u/2u → 4u/3u). The far hitbox has been moved closer to Shulk however (x offset: 22 → 21) to compensate for its horizontal range.
- Damage (5% (hit 1)/12.5%/11% (hit 2) → 5.5%/13%/11.5%).
Hitboxes[edit]
Angled up[edit]
Non-angled/angled down[edit]
Timing[edit]
Charges between | 8-9 |
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Hit 1 (unangled, angled) | 14-15, 14-16 |
Hit 2 | 23 |
Interruptible | 68 |
Animation length | 75 |
Unangled | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Angled |
Lag time |
Charge interval |
Hitbox |
Interruptible |
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