Shulk (SSBU)/Up smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
For the first hit, the scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
!Hitstun | !Hitstun | ||
{{HitboxTableTitle|Hit 1 (early)| | {{HitboxTableTitle|Hit 1 (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 21: | ||
|ks=40 | |ks=40 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
Line 42: | Line 44: | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|setweight=t | |||
|r=3.9 | |r=3.9 | ||
|bn=top | |bn=top | ||
Line 63: | Line 66: | ||
|ks=100 | |ks=100 | ||
|fkv=92 | |fkv=92 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 85: | Line 89: | ||
|ks=100 | |ks=100 | ||
|fkv=92 | |fkv=92 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 100: | Line 105: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Hit 1 (late)| | {{HitboxTableTitle|Hit 1 (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 108: | Line 113: | ||
|ks=40 | |ks=40 | ||
|fkv=70 | |fkv=70 | ||
|setweight=t | |||
|r=4.5 | |r=4.5 | ||
|bn=top | |bn=top | ||
Line 130: | Line 136: | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|setweight=t | |||
|r=3.9 | |r=3.9 | ||
|bn=top | |bn=top | ||
Line 144: | Line 151: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Latest revision as of 18:29, July 30, 2022
Overview[edit]
Update History[edit]
- Up smash's hits connect more reliably in some instances, but also less reliably in some others.
- Up smash's first hit has a hitstun modifier of 3 on its central hitbox, preventing certain characters from escaping the second hit with an air dodge or a fast enough special move if they are hit by this hitbox.
Hitboxes[edit]
For the first hit, the scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.
Timing[edit]
Charges between | 10-11 |
---|---|
Hit 1 (early, late) | 18-21, 22-29 |
Hit 2 | 30-33 |
Interruptible | 68 |
Animation length | 84 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|