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Little Mac (SSBU)/Down tilt: Difference between revisions

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m (Added update history)
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==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Down tilt has more range.}}
*{{buff|It has more range.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|ypos=0.2
|ypos=0.2
|zpos=0.2
|zpos=0.2
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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|r=3.0
|r=3.0
|bn=arm
|bn=arm
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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|r=3.0
|r=3.0
|bn=shoulderr
|bn=shoulderr
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 20% trip chance that can never actually happen, due to its vertical launch angle.


{{MvSubNavLittleMac|g=SSBU}}
{{MvSubNavLittleMac|g=SSBU}}
[[Category:Little Mac (SSBU)]]
[[Category:Little Mac (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Revision as of 09:13, May 30, 2022

Hitbox visualization showing Little Mac's down tilt.

Overview

Little Mac moves slightly forward when crouching and punches downwards in front of him. It's tied with Ness, Lucas, R.O.B and Meta Knight for the fastest startup of any down tilt, coming out on frame 3, and has low ending lag. It has a slightly disjointed hitbox at the fist and impressive range, even in comparison to swordfighters, and has a vertical angle that makes it one of his most reliable combo starters. At high percents, it can combo into Jolt Haymaker or Rising Uppercut for a KO confirm, especially when 2-framing. However, down tilt's combos are harder and less reliable because of its higher ending lag, although it's still a good combo starter. This makes it one of Mac's most important options for its metagame.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff It has more range.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0 AngleIcon80.png Standard 50 50 0 HitboxTableIcon(False).png 4.5 arm 4.4 0.2 0.2 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon80.png Standard 50 50 0 HitboxTableIcon(False).png 3.0 arm 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 8.0% 0 AngleIcon80.png Standard 50 50 0 HitboxTableIcon(False).png 3.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 20% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 3-4
Interruptible 26
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Trivia

  • The move has a 20% trip chance that can never actually happen, due to its vertical launch angle.