Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Overview) |
(→Overview: I have never, ever seen someone SDI out of this attack when hit from behind.) |
||
Line 5: | Line 5: | ||
==Overview== | ==Overview== | ||
Kazooie's '''Rat-a-Tat Rap'''. | Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 1|alt=first}} and {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 2|alt=second}} hits of Banjo's claw swipe, the player may choose to use this attack, or use {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 3|alt=an uppercut}} finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge. | ||
==Update History== | ==Update History== |
Revision as of 10:44, July 12, 2021
Overview
Kazooie's Rat-a-Tat Rap. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the first and second hits of Banjo's claw swipe, the player may choose to use this attack, or use an uppercut finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of damage, until the move is manually ended or they reach a ledge.
Update History
Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 5, 7, 9, 11... |
---|---|
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
|