Ivysaur (SSBU)/Neutral special: Difference between revisions
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(more accurate representation of the shots) |
m (→In general) |
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!Final shot | !Final shot | ||
| | |11 + [loops * 6] | ||
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!Interruptible (ground) | !Interruptible (ground) | ||
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!Interruptible (air) | !Interruptible (air) | ||
| | |12 + [loops * 6] + 32 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |12 + [loops * 6] + 59 | ||
|} | |} | ||
Revision as of 10:28, May 17, 2021
Ivysaur neutral special hitbox visualizations. | ||||
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Grounded | Aerial | |||
Overview
Update History
- Bullet Seed's hits connect more reliably.
Hitboxes
Timing
Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.
Minimum duration
Launching hit | 7-8 |
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Looping shot | 13, 19, 25, 31 |
Final shot | 37 |
Interruptible (ground, air) | 80, 67 |
Animation length | 94 |
In general
Launching hit | 7-8 |
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First loop frame | 13 |
Looping shot | 13, 19, 25, 31, [37, 43, 49, 55, 61, 67] |
Last loop frame | 17 |
Final shot | 11 + [loops * 6] |
Interruptible (ground) | 12 + [loops * 6] + 45 |
Interruptible (air) | 12 + [loops * 6] + 32 |
Animation length | 12 + [loops * 6] + 59 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looping shot | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final shot |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
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