Captain Falcon (SSBB)/Up aerial: Difference between revisions
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m (undoing misguided parameter) |
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==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=captain falcon | |char=captain falcon | ||
Line 45: | Line 45: | ||
|rawflags=00111001100000110000010001000000 | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=captain falcon | |char=captain falcon | ||
Line 84: | Line 84: | ||
|rawflags=00111001100000110000010001000000 | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{HitboxTableTitle|Latest hit*| | {{HitboxTableTitle|Latest hit*|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|char=captain falcon | |char=captain falcon |
Revision as of 07:39, April 23, 2020
Overview
A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly.
Hitboxes
Timing
Clean hit | 6-10 |
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Late hit | 11-13 |
Latest hit | |
Ending autocancel | 22> |
Animation length | 33 |
- Due to what is presumably a programming error, the "delete all hitboxes" command runs on the same frame the latest hit begins, and so the latest hit never occurs. This oversight was directly copied over from Melee.
Landing lag
Animation length | 9 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
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