Wario (SSBU)/Back throw: Difference between revisions
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Revision as of 18:22, February 1, 2020
Wario back throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coming when the script is found. |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 80 | 60 | 0 | 0.0× | None |
Timing
Invincibility | 1-48 |
---|---|
Hitbox | 15-46 |
Throw Release | 48 |
Interruptible | 71 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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