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Palutena (SSB4)/Final Smash: Difference between revisions

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(It's something.)
 
(Its power is similar to Mega Man's... and Duck Hunt's KOs at 70%...)
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==Overview==
==Overview==
Palutena's Final Smash is [[Black Hole Laser]]. In this [[Final Smash]], Black Hole is used to draw opponents in, forcing them in [[tumbling]] state and rendering them unable to move. She follows it up with Mega Laser, a wide-range beam that hits repeatedly, regardless if the opponent was trapped beforehand. For a Final Smash, its power is oveall lacking, dealing 40% and mediocre knockback. However, the Black Hole has massive range, and the Mega Laser shifts vertically slightly and stretches across the entire stage, no matter how large it is. This makes the move extremely efficient at catching multiple opponents at once and a deadly [[edgeguarding]] move.
Palutena's Final Smash is [[Black Hole Laser]]. In this [[Final Smash]], Black Hole is used to draw opponents in, forcing them in [[tumbling]] state and rendering them unable to move. She follows it up with Mega Laser, a wide-range beam that hits repeatedly, regardless if the opponent was trapped beforehand. The Black Hole has massive range, and the Mega Laser shifts vertically slightly and stretches across the entire stage, no matter how large it is. This makes the move extremely efficient at catching multiple opponents at once and a deadly [[edgeguarding]] move. Otherwise, it KOs at 50% from the stage's center.


Both moves used originate from ''{{S|icaruspedia|Kid Icarus: Uprising}}'' and are classified as {{S|icaruspedia|powers}} in said game.
Both moves used originate from ''{{S|icaruspedia|Kid Icarus: Uprising}}'' and are classified as {{S|icaruspedia|powers}} in said game.

Revision as of 21:06, February 25, 2016

Overview

Palutena's Final Smash is Black Hole Laser. In this Final Smash, Black Hole is used to draw opponents in, forcing them in tumbling state and rendering them unable to move. She follows it up with Mega Laser, a wide-range beam that hits repeatedly, regardless if the opponent was trapped beforehand. The Black Hole has massive range, and the Mega Laser shifts vertically slightly and stretches across the entire stage, no matter how large it is. This makes the move extremely efficient at catching multiple opponents at once and a deadly edgeguarding move. Otherwise, it KOs at 50% from the stage's center.

Both moves used originate from Kid Icarus: Uprising and are classified as powers in said game.

Hitboxes

Black Hole

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0 Autolink angle (365) 0 100 50 50.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S SpecialsIndirect.png

Mega Laser

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Loop hits
0 0 2.4% 0 Sakurai angle 0 100 3 12.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M SpecialsIndirect.png
Final hit
0 0 12% 0 AngleIcon40.png 60 135 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png
1 0 12% 0 AngleIcon40.png 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png
2 0 12% 0 AngleIcon40.png 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png

Timing

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