Meta Knight (SSBU)/Forward tilt/Hit 1: Difference between revisions
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SuperSqank (talk | contribs) m (→Timing: Unlike with jabs, Meta Knight's forward tilt actually transitions on the same frame the script calls for it (tested in game to confirm). Not the frame after. It has been like this since Brawl.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightFTilt1SSBU.gif|thumb| | [[File:MetaKnightFTilt1SSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's forward tilt 1.]] | ||
==Overview== | ==Overview== | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=68 | |angle=68 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
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|damage=2.0% | |damage=2.0% | ||
|angle=88 | |angle=88 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 |
Revision as of 16:49, January 23, 2022
Overview
Performs a quick forward slash in front of him. Good amount of range, the hitbox only appears for one frame. Buffering can quickly transition and connect reliably to the second and third hits. While it has good range, the hitboxes doesn't fully cover the slash of the attack.
Hitboxes
Timing
Hitboxes | 6 |
---|---|
Earliest continuable | 11 |
Interruptible | 26 |
Animation length | 34 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|