King Dedede (SSB4)/Down throw: Difference between revisions
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Revision as of 05:56, January 14, 2021
Overview
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).
Update history
Down throw launches opponents at a higher angle (70° → 80°).
Down throw has increased knockback scaling (60 → 82), hindering its combo potential at higher percents.
Throw Data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | ![]() |
Forwards | 70 | 82 | 0 | 0 | 1.0x | ![]() |
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1 | 3% | ![]() |
Forwards | 60 | 100 | 0 | 0 | None | ![]() |
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Timing
Invincibility | 1-18 |
---|---|
Throw Release | 26 |
Interruptible | 42 |
Animation length | 56 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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