Luigi (SSBB)/Neutral special: Difference between revisions
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==Overview== | ==Overview== | ||
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an Up B. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi. | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==External links== | |||
*[https://smashboards.com/threads/the-incredible-edible-fireball-v0-20-now-in-red-too.175919/ The Incredible “Edible” Fireball!] | |||
{{MvSubNavLuigi|g=SSBB}} | {{MvSubNavLuigi|g=SSBB}} | ||
[[Category:Luigi (SSBB)]] | [[Category:Luigi (SSBB)]] | ||
[[Category:Special moves (SSBB)]] | [[Category:Special moves (SSBB)]] | ||
[[Category:Neutral special moves (SSBB)]] | [[Category:Neutral special moves (SSBB)]] |
Revision as of 11:04, January 24, 2021
Overview
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an Up B. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.
Hitboxes
Timing
Hitbox | 17-64 |
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Interruptible | 41 |
Animation length | 46 |
Fireball | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag |
Lag time |
Hitbox |
Hitbox change |
Interruptible |