Gravity: Difference between revisions
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The [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking slightly more knockback. This is an attempt to balance the ability to [[combo]] various characters, although the effect of gravity on knockback is minor. | The [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking slightly more knockback. This is an attempt to balance the ability to [[combo]] various characters, although the effect of gravity on knockback is minor. | ||
{ | ==Gravity values in Brawl== | ||
{|class="wikitable sortable" align="center" style="text-align:center" | |||
!Rank!!Character!!Gravity | |||
|- | |||
|1||Fox||0.175 | |||
|- | |||
|2||Sheik||0.1409 | |||
|- | |||
|3||Wolf||0.13 | |||
|- | |||
|4||Falco||0.112 | |||
|- | |||
|5||Squirtle||0.1067 | |||
|- | |||
|6-8||Bowser||0.1027 | |||
|- | |||
|6-8||Ganondorf||0.1027 | |||
|- | |||
|6-8||Captain Falcon||0.1027 | |||
|- | |||
|9||Meta Knight||0.0956 | |||
|- | |||
|10||Diddy Kong||0.092 | |||
|- | |||
|11||Lucas||0.09 | |||
|- | |||
|12||Link||0.089 | |||
|- | |||
|13||Zero Suit Samus||0.0884 | |||
|- | |||
|14||Pikachu||0.087 | |||
|- | |||
|15-16||Charizard||0.085 | |||
|- | |||
|15-16||Sonic||0.085 | |||
|- | |||
|17||Wario||0.0842 | |||
|- | |||
|18-19||King Dedede||0.0837 | |||
|- | |||
|18-19||Ike||0.0837 | |||
|- | |||
|20||Donkey Kong||0.081 | |||
|- | |||
|21||Snake||0.08 | |||
|- | |||
|22||Ice Climbers||0.077 | |||
|- | |||
|23||Mr. Game & Watch||0.07505 | |||
|- | |||
|24-25||Mario||0.075 | |||
|- | |||
|24-25||Pit||0.075 | |||
|- | |||
|26||Yoshi||0.07347 | |||
|- | |||
|27||Ness||0.0711 | |||
|- | |||
|28-29||Toon Link||0.07 | |||
|- | |||
|28-29||Ivysaur||0.07 | |||
|- | |||
|30||Marth||0.06715 | |||
|- | |||
|31||Zelda||0.067 | |||
|- | |||
|32-33||Luigi||0.065 | |||
|- | |||
|32-33||R.O.B.||0.065 | |||
|- | |||
|34||Peach||0.0632 | |||
|- | |||
|35||Lucario||0.0625 | |||
|- | |||
|36||Kirby||0.061 | |||
|- | |||
|37||Olimar||0.06 | |||
|- | |||
|38||Samus||0.058 | |||
|- | |||
|39||Jigglypuff||0.05056 | |||
|} | |||
==Trivia== | |||
*The [[Fighting Alloys]] all share Mario's gravity value of 0.075, just as they share his weight. | |||
[[Category:Game Physics]] | [[Category:Game Physics]] |
Revision as of 21:50, September 6, 2010
Gravity is a measure of how fast a falling character or object reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
The knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking slightly more knockback. This is an attempt to balance the ability to combo various characters, although the effect of gravity on knockback is minor.
Gravity values in Brawl
Rank | Character | Gravity |
---|---|---|
1 | Fox | 0.175 |
2 | Sheik | 0.1409 |
3 | Wolf | 0.13 |
4 | Falco | 0.112 |
5 | Squirtle | 0.1067 |
6-8 | Bowser | 0.1027 |
6-8 | Ganondorf | 0.1027 |
6-8 | Captain Falcon | 0.1027 |
9 | Meta Knight | 0.0956 |
10 | Diddy Kong | 0.092 |
11 | Lucas | 0.09 |
12 | Link | 0.089 |
13 | Zero Suit Samus | 0.0884 |
14 | Pikachu | 0.087 |
15-16 | Charizard | 0.085 |
15-16 | Sonic | 0.085 |
17 | Wario | 0.0842 |
18-19 | King Dedede | 0.0837 |
18-19 | Ike | 0.0837 |
20 | Donkey Kong | 0.081 |
21 | Snake | 0.08 |
22 | Ice Climbers | 0.077 |
23 | Mr. Game & Watch | 0.07505 |
24-25 | Mario | 0.075 |
24-25 | Pit | 0.075 |
26 | Yoshi | 0.07347 |
27 | Ness | 0.0711 |
28-29 | Toon Link | 0.07 |
28-29 | Ivysaur | 0.07 |
30 | Marth | 0.06715 |
31 | Zelda | 0.067 |
32-33 | Luigi | 0.065 |
32-33 | R.O.B. | 0.065 |
34 | Peach | 0.0632 |
35 | Lucario | 0.0625 |
36 | Kirby | 0.061 |
37 | Olimar | 0.06 |
38 | Samus | 0.058 |
39 | Jigglypuff | 0.05056 |
Trivia
- The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.