Dash-canceling: Difference between revisions
m (→Jumping) |
mNo edit summary |
||
Line 7: | Line 7: | ||
== [[Crouch]]ing (''Melee'' only) == | == [[Crouch]]ing (''Melee'' only) == | ||
Crouching is available in ''Super Smash Bros. Melee''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[Side Smash]], which negates momentum). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]]. | Crouching is available in ''Super Smash Bros. Melee''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[Side Smash]], which negates momentum unless the [[C-Stick]] is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]]. | ||
== [[Shield]]ing == | == [[Shield]]ing == | ||
Line 20: | Line 20: | ||
It is impossible to cancel a Dash with a [[Side Smash]] because it requires that you tap the [[Control Stick]]/[[D-Pad]] left or right again, which is impossible due to the effects of [[traction]]. | It is impossible to cancel a Dash with a [[Side Smash]] because it requires that you tap the [[Control Stick]]/[[D-Pad]] left or right again, which is impossible due to the effects of [[traction]]. | ||
While it is not possible to slide with the Down Smash (in 64/SSBB) and the Side Smash while dashing, some characters can slide while using their Down and Side smashes by doing them while [[walking]] at their top speed, [[Ice Climbers]] for example. | |||
== Using [[Special Attack]]s == | |||
You can exit a dash using any special move, which is very useful for approach. Projectile-based attacks like the [[Fireball]] can be very useful when done while dashing. Many Special Attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks. | |||
== See Also == | == See Also == |
Revision as of 10:24, April 11, 2010
Not to be confused with Dash attack canceling.
Dash-Canceling is a technique in the 3 Smash games that, hence the name, cancels a character's Dashing animation. There are several ways to do this.
Jumping
The simplest way to dash cancel is to jump. Characters who have good aerial attacks, such as Meta Knight and Jigglypuff, are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like Fox and Sonic also benefit. It is also possible to jump cancel into a grab, or, if you tap up to jump, an Up Smash or Up Special.
Crouching (Melee only)
Crouching is available in Super Smash Bros. Melee. Canceling with a crouch causes the character to slide a little bit, almost like Wavedashing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing A button-attacks are able to be performed while sliding (with the exception of the Side Smash, which negates momentum unless the C-Stick is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not traction.
Shielding
Putting up a Shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a Roll or Sidestep, but also a Grab without the normal lag of a Dashing grab.
Smashing
Up Smash
The small delay provided by an initial jump makes it possible to execute an Up Smash while running. The result is the character sliding a little while performing their Up Smash. This is usually a good alternative to using the character's Dash Attack, which often has more lag than the Up Smash. Because Smashes can be charged in Melee and Brawl, this allows for execution of the Hyphen Smash technique.
Down Smash (Melee only)
Within the first few frames of a crouch, it is possible to press the A button to interrupt and perform a Down Smash, which allows you to slide while using the Down Smash. This is still considered Hyphen Smashing as the character will slide for a short distance if charged. Down Smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the Up Smash though, the Down Smash will not cause all of the characters to slide, as some Down Smashes negate momentum like Link's. This technique is not available in Smash 64 and Brawl because it is not possible to cancel the dash with a crouch in these games.
It is impossible to cancel a Dash with a Side Smash because it requires that you tap the Control Stick/D-Pad left or right again, which is impossible due to the effects of traction.
While it is not possible to slide with the Down Smash (in 64/SSBB) and the Side Smash while dashing, some characters can slide while using their Down and Side smashes by doing them while walking at their top speed, Ice Climbers for example.
Using Special Attacks
You can exit a dash using any special move, which is very useful for approach. Projectile-based attacks like the Fireball can be very useful when done while dashing. Many Special Attacks also have good stunning ability, which allows follow-up into other attacks.