Memory card: Difference between revisions
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(I can confirm this for both SSBM and PM:TTYD) |
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The Gamecube memory card is necessary in order to save data of any sort in ''Melee'', including [[Records]], [[unlockable characters]], and other accomplishments, as well as [[snapshot]]s taken with the game's [[Camera]] mode; as data is frequently saved throughout gameplay, ''Melee's'' manual recommends against removing cards or shutting down the console before returning to the [[title screen]]. If no memory card is present, the game will warn the player of the fact when the game is booted, though the player can still play the game; inserting a memory card at any point will let the game begin to save data, though it will overwrite any previous ''Melee'' data on the card. | The Gamecube memory card is necessary in order to save data of any sort in ''Melee'', including [[Records]], [[unlockable characters]], and other accomplishments, as well as [[snapshot]]s taken with the game's [[Camera]] mode; as data is frequently saved throughout gameplay, ''Melee's'' manual recommends against removing cards or shutting down the console before returning to the [[title screen]]. If no memory card is present, the game will warn the player of the fact when the game is booted, though the player can still play the game; inserting a memory card at any point will let the game begin to save data, though it will overwrite any previous ''Melee'' data on the card. | ||
''Melee'' requires 11 | ''Melee'' requires 11 blocks for its save data, along with further blocks in order to save snapshots; the latter can require anywhere from 3 to 12 blocks of data depending on the complexity of the image. | ||
By default, ''Melee'' reads save data from Slot A only, though Snapshots can be viewed from either Slot A or B. | By default, ''Melee'' reads save data from Slot A only, though Snapshots can be viewed from either Slot A or B. |