Recovery: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Smash Master (talk | contribs) (→List of recoveries: Kirby and Link) |
Omega Tyrant (talk | contribs) m (→List of recoveries: Never use you in an article.) |
||
Line 87: | Line 87: | ||
||His recovery consists of five midair jumps and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downwards with no chance of recovery. | ||His recovery consists of five midair jumps and the [[Final Cutter]] for good vertical movement. However, if the player misses the ledge with Final Cutter, Kirby will plummet downwards with no chance of recovery. | ||
||With a new forward aerial, Kirby can perform a technique similar to [[Rising Pound]], albeit not nearly to the same degree. Final Cutter gives less vertical distance and is much weaker. Kirby has lower air speed. | ||With a new forward aerial, Kirby can perform a technique similar to [[Rising Pound]], albeit not nearly to the same degree. Final Cutter gives less vertical distance and is much weaker. Kirby has lower air speed. | ||
||His recovery | ||His recovery is improved from ''Melee'', as he has improved air speed (though it is still slow), and gains more horizontal distance in Final Cutter. | ||
|- | |- | ||
|[[Link]] | |[[Link]] | ||
||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s. | ||Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack is arguably the worst recovery in ''SSB'' due to its short vertical and horizontal distance and poor range. This leaves Link vulnerable to [[spike]]s. | ||
||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above. | ||In ''Melee'', the [[Hookshot]] grabs onto walls. This can be combined with an air dodge to increase the grabbing range. Link's Spin Attack covers more distance and now covers him from above. | ||
||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor | ||Link's recovery is rather poor due to the limited range of Spin Attack, fast [[falling speed]], poor midair jump, and slow air speed. The [[Clawshot]] now functions as a [[tether]]. | ||
|- | |- | ||
|[[Lucario]] | |[[Lucario]] |